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shaders.metal.fs_poly.bin Maven / Gradle / Ivy

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FSH???Il#include 
#include 

using namespace metal;

struct xlatMtlMain_out
{
    float4 bgfx_FragData0 [[color(0)]];
};

struct xlatMtlMain_in
{
    float4 v_color0 [[user(locn0)]];
};

fragment xlatMtlMain_out xlatMtlMain(xlatMtlMain_in in [[stage_in]])
{
    xlatMtlMain_out out = {};
    out.bgfx_FragData0 = in.v_color0;
    return out;
}





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