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FSHu_fillColorg#include 
#include 

using namespace metal;

struct _Global
{
    float4 u_fillColor;
};

struct xlatMtlMain_out
{
    float4 bgfx_FragData0 [[color(0)]];
};

fragment xlatMtlMain_out xlatMtlMain(constant _Global& _mtl_u [[buffer(0)]])
{
    xlatMtlMain_out out = {};
    out.bgfx_FragData0 = _mtl_u.u_fillColor;
    return out;
}






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