org.asynchttpclient.shaded.io.netty.handler.flow.FlowControlHandler Maven / Gradle / Ivy
/*
* Copyright 2016 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License, version
* 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.asynchttpclient.shaded.io.netty.handler.flow;
import java.util.ArrayDeque;
import java.util.Queue;
import org.asynchttpclient.shaded.io.netty.channel.ChannelConfig;
import org.asynchttpclient.shaded.io.netty.channel.ChannelDuplexHandler;
import org.asynchttpclient.shaded.io.netty.channel.ChannelHandler;
import org.asynchttpclient.shaded.io.netty.channel.ChannelHandlerContext;
import org.asynchttpclient.shaded.io.netty.handler.codec.ByteToMessageDecoder;
import org.asynchttpclient.shaded.io.netty.handler.codec.MessageToByteEncoder;
import org.asynchttpclient.shaded.io.netty.util.ReferenceCountUtil;
import org.asynchttpclient.shaded.io.netty.util.internal.ObjectPool;
import org.asynchttpclient.shaded.io.netty.util.internal.ObjectPool.Handle;
import org.asynchttpclient.shaded.io.netty.util.internal.ObjectPool.ObjectCreator;
import org.asynchttpclient.shaded.io.netty.util.internal.logging.InternalLogger;
import org.asynchttpclient.shaded.io.netty.util.internal.logging.InternalLoggerFactory;
/**
* The {@link FlowControlHandler} ensures that only one message per {@code read()} is sent downstream.
*
* Classes such as {@link ByteToMessageDecoder} or {@link MessageToByteEncoder} are free to emit as
* many events as they like for any given input. A channel's auto reading configuration doesn't usually
* apply in these scenarios. This is causing problems in downstream {@link ChannelHandler}s that would
* like to hold subsequent events while they're processing one event. It's a common problem with the
* {@code HttpObjectDecoder} that will very often fire an {@code HttpRequest} that is immediately followed
* by a {@code LastHttpContent} event.
*
* {@code
* ChannelPipeline pipeline = ...;
*
* pipeline.addLast(new HttpServerCodec());
* pipeline.addLast(new FlowControlHandler());
*
* pipeline.addLast(new MyExampleHandler());
*
* class MyExampleHandler extends ChannelInboundHandlerAdapter {
* @Override
* public void channelRead(ChannelHandlerContext ctx, Object msg) {
* if (msg instanceof HttpRequest) {
* ctx.channel().config().setAutoRead(false);
*
* // The FlowControlHandler will hold any subsequent events that
* // were emitted by HttpObjectDecoder until auto reading is turned
* // back on or Channel#read() is being called.
* }
* }
* }
* }
*
* @see ChannelConfig#setAutoRead(boolean)
*/
public class FlowControlHandler extends ChannelDuplexHandler {
private static final InternalLogger logger = InternalLoggerFactory.getInstance(FlowControlHandler.class);
private final boolean releaseMessages;
private RecyclableArrayDeque queue;
private ChannelConfig config;
private boolean shouldConsume;
public FlowControlHandler() {
this(true);
}
public FlowControlHandler(boolean releaseMessages) {
this.releaseMessages = releaseMessages;
}
/**
* Determine if the underlying {@link Queue} is empty. This method exists for
* testing, debugging and inspection purposes and it is not Thread safe!
*/
boolean isQueueEmpty() {
return queue == null || queue.isEmpty();
}
/**
* Releases all messages and destroys the {@link Queue}.
*/
private void destroy() {
if (queue != null) {
if (!queue.isEmpty()) {
logger.trace("Non-empty queue: {}", queue);
if (releaseMessages) {
Object msg;
while ((msg = queue.poll()) != null) {
ReferenceCountUtil.safeRelease(msg);
}
}
}
queue.recycle();
queue = null;
}
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
config = ctx.channel().config();
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
destroy();
ctx.fireChannelInactive();
}
@Override
public void read(ChannelHandlerContext ctx) throws Exception {
if (dequeue(ctx, 1) == 0) {
// It seems no messages were consumed. We need to read() some
// messages from upstream and once one arrives it need to be
// relayed to downstream to keep the flow going.
shouldConsume = true;
ctx.read();
}
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
if (queue == null) {
queue = RecyclableArrayDeque.newInstance();
}
queue.offer(msg);
// We just received one message. Do we need to relay it regardless
// of the auto reading configuration? The answer is yes if this
// method was called as a result of a prior read() call.
int minConsume = shouldConsume ? 1 : 0;
shouldConsume = false;
dequeue(ctx, minConsume);
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
if (isQueueEmpty()) {
ctx.fireChannelReadComplete();
} else {
// Don't relay completion events from upstream as they
// make no sense in this context. See dequeue() where
// a new set of completion events is being produced.
}
}
/**
* Dequeues one or many (or none) messages depending on the channel's auto
* reading state and returns the number of messages that were consumed from
* the internal queue.
*
* The {@code minConsume} argument is used to force {@code dequeue()} into
* consuming that number of messages regardless of the channel's auto
* reading configuration.
*
* @see #read(ChannelHandlerContext)
* @see #channelRead(ChannelHandlerContext, Object)
*/
private int dequeue(ChannelHandlerContext ctx, int minConsume) {
int consumed = 0;
// fireChannelRead(...) may call ctx.read() and so this method may reentrance. Because of this we need to
// check if queue was set to null in the meantime and if so break the loop.
while (queue != null && (consumed < minConsume || config.isAutoRead())) {
Object msg = queue.poll();
if (msg == null) {
break;
}
++consumed;
ctx.fireChannelRead(msg);
}
// We're firing a completion event every time one (or more)
// messages were consumed and the queue ended up being drained
// to an empty state.
if (queue != null && queue.isEmpty()) {
queue.recycle();
queue = null;
if (consumed > 0) {
ctx.fireChannelReadComplete();
}
}
return consumed;
}
/**
* A recyclable {@link ArrayDeque}.
*/
private static final class RecyclableArrayDeque extends ArrayDeque