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/*
 * Copyright (c) 2022 Asynchronous Game Query Library
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.ibasco.agql.core;

import com.ibasco.agql.core.exceptions.PacketEncodeException;
import io.netty.buffer.ByteBuf;

/**
 * Encodes {@link com.ibasco.agql.core.Packet} instances it's {@link io.netty.buffer.ByteBuf} representation.
 *
 * @param 

* The type of {@link com.ibasco.agql.core.Packet} * * @author Rafael Luis Ibasco */ @FunctionalInterface public interface PacketEncoder

{ /** * Encodes a {@link com.ibasco.agql.core.Packet} into a {@link io.netty.buffer.ByteBuf} * * @param packet * The {@link com.ibasco.agql.core.Packet} to be encoded * * @return The encoded {@link io.netty.buffer.ByteBuf} * * @throws com.ibasco.agql.core.exceptions.PacketEncodeException * When an error occurs during the encoding process */ ByteBuf encode(P packet) throws PacketEncodeException; }





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