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/*
 * MIT License
 *
 * Copyright (c) 2016 Asynchronous Game Query Library
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.ibasco.agql.protocols.valve.steam.webapi.pojos;

/**
 * Created by raffy on 10/26/2016.
 */
public class SteamGameServer {
    private String addr;
    private int gmxindex;
    private int appId;
    private String gameDir;
    private int region;
    private boolean secure;
    private boolean lan;
    private int gameport;
    private int specport;

    public String getAddr() {
        return addr;
    }

    public void setAddr(String addr) {
        this.addr = addr;
    }

    public int getGmxindex() {
        return gmxindex;
    }

    public void setGmxindex(int gmxindex) {
        this.gmxindex = gmxindex;
    }

    public int getAppId() {
        return appId;
    }

    public void setAppId(int appId) {
        this.appId = appId;
    }

    public String getGameDir() {
        return gameDir;
    }

    public void setGameDir(String gameDir) {
        this.gameDir = gameDir;
    }

    public int getRegion() {
        return region;
    }

    public void setRegion(int region) {
        this.region = region;
    }

    public boolean isSecure() {
        return secure;
    }

    public void setSecure(boolean secure) {
        this.secure = secure;
    }

    public boolean isLan() {
        return lan;
    }

    public void setLan(boolean lan) {
        this.lan = lan;
    }

    public int getGameport() {
        return gameport;
    }

    public void setGameport(int gameport) {
        this.gameport = gameport;
    }

    public int getSpecport() {
        return specport;
    }

    public void setSpecport(int specport) {
        this.specport = specport;
    }
}




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