com.ibasco.agql.protocols.valve.steam.webapi.pojos.SteamEconSchemaAcap Maven / Gradle / Ivy
/*
* MIT License
*
* Copyright (c) 2016 Asynchronous Game Query Library
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.ibasco.agql.protocols.valve.steam.webapi.pojos;
import org.apache.commons.lang3.builder.ReflectionToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;
/**
*
* "Acap" stands for Attribute Controlled Attached Particles. An object containing a list
* of objects that describe the defined particle effects.
*
*/
public class SteamEconSchemaAcap {
/**
* The name of the particle system.
*/
private String system;
/**
* The effect's ID, referred to by the attached particle effect attribute.
*/
private int id;
/**
* A boolean that indicates whether or not the effect is attached to the "root" bone.
* That is the bone of the item with no parent bones used for rotation and animation calculations.
*/
private boolean attach_to_rootbone;
/**
* (Optional) A string indicating where the effect is attached.
*/
private String attachment;
/**
* The localized name of the effect.
*/
private String name;
public String getSystem() {
return system;
}
public void setSystem(String system) {
this.system = system;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public boolean isAttach_to_rootbone() {
return attach_to_rootbone;
}
public void setAttach_to_rootbone(boolean attach_to_rootbone) {
this.attach_to_rootbone = attach_to_rootbone;
}
public String getAttachment() {
return attachment;
}
public void setAttachment(String attachment) {
this.attachment = attachment;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
@Override
public String toString() {
return ReflectionToStringBuilder.toString(this, ToStringStyle.NO_CLASS_NAME_STYLE);
}
}
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