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/*
 * MIT License
 *
 * Copyright (c) 2016 Asynchronous Game Query Library
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.ibasco.agql.protocols.valve.steam.webapi.pojos;

import org.apache.commons.lang3.builder.ReflectionToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;

/**
 * 

* "Acap" stands for Attribute Controlled Attached Particles. An object containing a list * of objects that describe the defined particle effects. *

*/ public class SteamEconSchemaAcap { /** * The name of the particle system. */ private String system; /** * The effect's ID, referred to by the attached particle effect attribute. */ private int id; /** * A boolean that indicates whether or not the effect is attached to the "root" bone. * That is the bone of the item with no parent bones used for rotation and animation calculations. */ private boolean attach_to_rootbone; /** * (Optional) A string indicating where the effect is attached. */ private String attachment; /** * The localized name of the effect. */ private String name; public String getSystem() { return system; } public void setSystem(String system) { this.system = system; } public int getId() { return id; } public void setId(int id) { this.id = id; } public boolean isAttach_to_rootbone() { return attach_to_rootbone; } public void setAttach_to_rootbone(boolean attach_to_rootbone) { this.attach_to_rootbone = attach_to_rootbone; } public String getAttachment() { return attachment; } public void setAttachment(String attachment) { this.attachment = attachment; } public String getName() { return name; } public void setName(String name) { this.name = name; } @Override public String toString() { return ReflectionToStringBuilder.toString(this, ToStringStyle.NO_CLASS_NAME_STYLE); } }




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