com.ibasco.agql.protocols.valve.steam.webapi.pojos.SteamEconSchemaItemQuality Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of agql-steam-webapi Show documentation
Show all versions of agql-steam-webapi Show documentation
An implementation for the Steam Web API Interfaces
/*
* MIT License
*
* Copyright (c) 2016 Asynchronous Game Query Library
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.ibasco.agql.protocols.valve.steam.webapi.pojos;
import org.apache.commons.lang3.builder.ReflectionToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;
public class SteamEconSchemaItemQuality {
private int normal;
private int rarity1;
private int rarity2;
private int rarity3;
private int rarity4;
private int vintage;
private int unique;
private int community;
private int developer;
private int selfmade;
private int customized;
private int strange;
private int completed;
private int haunted;
private int collectors;
private int paintkitweapon;
public int getNormal() {
return normal;
}
public void setNormal(int normal) {
this.normal = normal;
}
public int getRarity1() {
return rarity1;
}
public void setRarity1(int rarity1) {
this.rarity1 = rarity1;
}
public int getRarity2() {
return rarity2;
}
public void setRarity2(int rarity2) {
this.rarity2 = rarity2;
}
public int getRarity3() {
return rarity3;
}
public void setRarity3(int rarity3) {
this.rarity3 = rarity3;
}
public int getRarity4() {
return rarity4;
}
public void setRarity4(int rarity4) {
this.rarity4 = rarity4;
}
public int getVintage() {
return vintage;
}
public void setVintage(int vintage) {
this.vintage = vintage;
}
public int getUnique() {
return unique;
}
public void setUnique(int unique) {
this.unique = unique;
}
public int getCommunity() {
return community;
}
public void setCommunity(int community) {
this.community = community;
}
public int getDeveloper() {
return developer;
}
public void setDeveloper(int developer) {
this.developer = developer;
}
public int getSelfmade() {
return selfmade;
}
public void setSelfmade(int selfmade) {
this.selfmade = selfmade;
}
public int getCustomized() {
return customized;
}
public void setCustomized(int customized) {
this.customized = customized;
}
public int getStrange() {
return strange;
}
public void setStrange(int strange) {
this.strange = strange;
}
public int getCompleted() {
return completed;
}
public void setCompleted(int completed) {
this.completed = completed;
}
public int getHaunted() {
return haunted;
}
public void setHaunted(int haunted) {
this.haunted = haunted;
}
public int getCollectors() {
return collectors;
}
public void setCollectors(int collectors) {
this.collectors = collectors;
}
public int getPaintkitweapon() {
return paintkitweapon;
}
public void setPaintkitweapon(int paintkitweapon) {
this.paintkitweapon = paintkitweapon;
}
@Override
public String toString() {
return ReflectionToStringBuilder.toString(this, ToStringStyle.NO_CLASS_NAME_STYLE);
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy