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/*
 * Copyright (c) 2022 Asynchronous Game Query Library
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
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package com.ibasco.agql.protocols.valve.steam.master;

import com.ibasco.agql.core.NettyChannelContext;
import com.ibasco.agql.core.transport.DefaultChannlContextFactory;
import io.netty.channel.Channel;

/**
 * 

MasterServerChannelContextFactory class.

* * @author Rafael Luis Ibasco */ public class MasterServerChannelContextFactory extends DefaultChannlContextFactory { /** *

Constructor for MasterServerChannelContextFactory.

* * @param messenger * a {@link com.ibasco.agql.protocols.valve.steam.master.MasterServerMessenger} object */ public MasterServerChannelContextFactory(MasterServerMessenger messenger) { super(messenger); } /** {@inheritDoc} */ @Override protected NettyChannelContext newChannelContext(Channel channel, MasterServerMessenger messenger) { return new MasterServerChannelContext(channel, messenger); } }




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