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Open Source (LGPL) JavaFX PDF Viewer
/*
* ===========================================
* Java Pdf Extraction Decoding Access Library
* ===========================================
*
* Project Info: http://www.idrsolutions.com
* Help section for developers at http://www.idrsolutions.com/support/
*
* (C) Copyright 1997-2017 IDRsolutions and Contributors.
*
* This file is part of JPedal/JPDF2HTML5
*
@LICENSE@
*
* ---------------
* GraphicsStates.java
* ---------------
*/
package org.jpedal.parser.gs;
import org.jpedal.color.GenericColorSpace;
import org.jpedal.objects.GraphicsState;
import org.jpedal.objects.TextState;
import org.jpedal.parser.ParserOptions;
import org.jpedal.render.DynamicVectorRenderer;
import org.jpedal.utils.LogWriter;
import org.jpedal.utils.repositories.Vector_Int;
import org.jpedal.utils.repositories.Vector_Object;
public class GraphicsStates {
/**
* flag to show if stack setup
*/
private boolean isStackInitialised;
/**
* stack for graphics states
*/
private Vector_Object graphicsStateStack;
/**
* stack for graphics states
*/
private Vector_Object strokeColorStateStack;
/**
* stack for graphics states
*/
private Vector_Object nonstrokeColorStateStack;
private Vector_Int nonstrokeColorValueStack, strokeColorValueStack;
/**
* stack for graphics states
*/
private Vector_Object textStateStack;
int depth;
ParserOptions parserOptions = new ParserOptions();
public GraphicsStates(final ParserOptions parserOptions) {
this.parserOptions = parserOptions;
}
/**
* put item in graphics stack
*/
public void pushGraphicsState(final GraphicsState gs, final DynamicVectorRenderer current) {
if (!isStackInitialised) {
isStackInitialised = true;
graphicsStateStack = new Vector_Object(10);
textStateStack = new Vector_Object(10);
strokeColorStateStack = new Vector_Object(20);
nonstrokeColorStateStack = new Vector_Object(20);
nonstrokeColorValueStack = new Vector_Int(20);
strokeColorValueStack = new Vector_Int(20);
//clipStack=new Vector_Object(20);
}
depth++;
//store
graphicsStateStack.push(gs.deepCopy());
//store clip
// Area currentClip=gs.getClippingShape();
// if(currentClip==null)
// clipStack.push(null);
// else{
// clipStack.push(currentClip.clone());
// }
//store text state (technically part of gs)
textStateStack.push(gs.getTextState().deepCopy());
//save colorspaces
nonstrokeColorStateStack.push(gs.nonstrokeColorSpace);
strokeColorStateStack.push(gs.strokeColorSpace);
//preserve colors
final int strokeColorData = gs.strokeColorSpace.getColor().getRGB();
final int nonStrokeColorData = gs.nonstrokeColorSpace.getColor().getRGB();
strokeColorValueStack.push(strokeColorData);
nonstrokeColorValueStack.push(nonStrokeColorData);
//System.out.println(gs.nonstrokeColorSpace+" "+gs.strokeColorSpace);
current.writeCustom(DynamicVectorRenderer.RESET_COLORSPACE, null);
}
/**
* restore GraphicsState status from graphics stack
*/
public GraphicsState restoreGraphicsState(final DynamicVectorRenderer current) {
GraphicsState gs = new GraphicsState();
gs.setTextState(new TextState());
if (!isStackInitialised) {
LogWriter.writeLog("No GraphicsState saved to retrieve");
} else if (depth > 0) {
depth--;
gs = (GraphicsState) graphicsStateStack.pull();
gs.setTextState((TextState) textStateStack.pull());
gs.strokeColorSpace = (GenericColorSpace) strokeColorStateStack.pull();
gs.nonstrokeColorSpace = (GenericColorSpace) nonstrokeColorStateStack.pull();
final int strokeColorData = strokeColorValueStack.pull();
final int nonStrokeColorData = nonstrokeColorValueStack.pull();
gs.resetColorSpaces(strokeColorData, nonStrokeColorData);
}
//save for later
if (parserOptions.isRenderPage()) {
current.drawClip(gs, parserOptions.defaultClip, false);
current.writeCustom(DynamicVectorRenderer.RESET_COLORSPACE, null);
/*
* align display
*/
current.setGraphicsState(GraphicsState.FILL, gs.getAlpha(GraphicsState.FILL), gs.getBMValue());
current.setGraphicsState(GraphicsState.STROKE, gs.getAlpha(GraphicsState.STROKE), gs.getBMValue());
}
return gs;
}
public int getDepth() {
return depth;
}
public void correctDepth(final int currentDepth, final GraphicsState gs, final DynamicVectorRenderer current) {
while (depth > currentDepth) {
restoreGraphicsState(current);
}
}
}
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