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PlotSquared, a land and world management plugin for Minecraft.
/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.core.events;
import com.plotsquared.core.plot.Plot;
import com.plotsquared.core.plot.PlotId;
import com.sk89q.worldedit.function.pattern.Pattern;
/**
* Called when a plot component is set
*/
public class PlotComponentSetEvent extends PlotEvent {
private String component;
private Pattern pattern;
/**
* PlotComponentSetEvent: Called when a player attempts to set the component of a plot (e.g. walls)
*
* @param plot The plot having its component set
* @param component The component being set
* @param pattern The pattern the component is being set to
*/
public PlotComponentSetEvent(Plot plot, String component, Pattern pattern) {
super(plot);
this.component = component;
this.pattern = pattern;
}
/**
* Get the PlotId
*
* @return PlotId
*/
public PlotId getPlotId() {
return getPlot().getId();
}
/**
* Get the world name
*
* @return String
*/
public String getWorld() {
return getPlot().getWorldName();
}
/**
* Get the component which was set
*
* @return Component name
*/
public String getComponent() {
return this.component;
}
/**
* Change the component being set
*
* @param component the component to set
*/
public void setComponent(String component) {
this.component = component;
}
/**
* Get the pattern being set
*
* @return Pattern
*/
public Pattern getPattern() {
return this.pattern;
}
/**
* Change the pattern being set
*
* @param pattern the pattern to set
*/
public void setPattern(Pattern pattern) {
this.pattern = pattern;
}
}