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PlotSquared, a land and world management plugin for Minecraft.
/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.core.plot;
import com.plotsquared.core.command.Template;
import com.plotsquared.core.configuration.Settings;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.player.PlotPlayer;
import com.plotsquared.core.queue.QueueCoordinator;
import com.plotsquared.core.util.FileBytes;
import com.sk89q.worldedit.function.pattern.Pattern;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.io.IOException;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
public abstract class PlotManager {
private final PlotArea plotArea;
public PlotManager(@NonNull PlotArea plotArea) {
this.plotArea = plotArea;
}
/*
* Plot locations (methods with Abs in them will not need to consider mega
* plots).
*/
public abstract PlotId getPlotIdAbs(int x, int y, int z);
public abstract PlotId getPlotId(int x, int y, int z);
// If you have a circular plot, just return the corner if it were a square
public abstract Location getPlotBottomLocAbs(@NonNull PlotId plotId);
// the same applies here
public abstract Location getPlotTopLocAbs(@NonNull PlotId plotId);
public abstract boolean clearPlot(
@NonNull Plot plot,
@Nullable Runnable whenDone,
@Nullable PlotPlayer> actor,
@Nullable QueueCoordinator queue
);
public abstract boolean claimPlot(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Completes block changes associated with plot unclaim.
*
* @param plot plot to unclaim
* @param whenDone task to run when plot is unclaimed
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean unClaimPlot(@NonNull Plot plot, @Nullable Runnable whenDone, @Nullable QueueCoordinator queue);
/**
* Retrieves the location of where a sign should be for a plot.
*
* @param plot The plot
* @return The location where a sign should be
*/
public abstract Location getSignLoc(@NonNull Plot plot);
/**
* Get an array of the plot's component values as string
*
* @param plotId plotId to get components of
* @return array of plot's component values
*/
public abstract String[] getPlotComponents(@NonNull PlotId plotId);
/**
* Set the specified components to the specified Pattern on the specified plot.
*
* @param plotId id of plot to set component to
* @param component FLOOR, WALL, AIR, MAIN, MIDDLE, OUTLINE, BORDER, ALL (floor, air and main).
* @param blocks Pattern to set component to
* @param actor The player executing the task
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean setComponent(
@NonNull PlotId plotId,
@NonNull String component,
@NonNull Pattern blocks,
@Nullable PlotPlayer> actor,
@Nullable QueueCoordinator queue
);
/**
* Create the road east of the plot (not schematic-based)
*
* @param plot plot to create the road for
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean createRoadEast(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Create the road south of the plot (not schematic-based)
*
* @param plot plot to create the road for
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean createRoadSouth(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Create the south-east corner of the road (intersection, not schematic-based)
*
* @param plot plot to create the road for
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean createRoadSouthEast(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Replace the road to the east of the plot with standard plot blocks (for when merging plots)
*
* @param plot plot to remove east road from
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean removeRoadEast(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Replace the road to the south of the plot with standard plot blocks (for when merging plots)
*
* @param plot plot to remove south road from
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean removeRoadSouth(@NonNull Plot plot, @Nullable QueueCoordinator queue);
/**
* Replace the road to the south east of the plot (intersection) with standard plot blocks (for when merging plots)
*
* @param plot plot to remove south east road intersection from
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean removeRoadSouthEast(@NonNull Plot plot, @Nullable QueueCoordinator queue);
public abstract boolean startPlotMerge(@NonNull List plotIds, @Nullable QueueCoordinator queue);
public abstract boolean startPlotUnlink(@NonNull List plotIds, @Nullable QueueCoordinator queue);
/**
* Finishing off plot merging by adding in the walls surrounding the plot (OPTIONAL)(UNFINISHED).
*
* @param plotIds list of PlotIds to finish the merge for
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return {@code false} if part if the merge failed, otherwise {@code true} if successful.
*/
public abstract boolean finishPlotMerge(@NonNull List plotIds, @Nullable QueueCoordinator queue);
/**
* Finished off an unlink by resetting the top wall block for unlinked plots
*
* @param plotIds list of PlotIds to reset the top wall block of
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return success or not
*/
public abstract boolean finishPlotUnlink(@NonNull List plotIds, @Nullable QueueCoordinator queue);
public void exportTemplate() throws IOException {
HashSet files =
new HashSet<>(Collections.singletonList(new FileBytes(
Settings.Paths.TEMPLATES + "/tmp-data.yml",
Template.getBytes(plotArea)
)));
Template.zipAll(plotArea.getWorldName(), files);
}
/**
* Sets all the blocks along all the plot walls to their correct state (claimed or unclaimed).
*
* @param queue Nullable {@link QueueCoordinator}. If null, creates own queue and enqueues,
* otherwise writes to the queue but does not enqueue.
* @return {@code true} if the wall blocks were successfully set
*/
public boolean regenerateAllPlotWalls(@Nullable QueueCoordinator queue) {
boolean success = true;
for (Plot plot : plotArea.getPlots()) {
if (plot.hasOwner()) {
success &= claimPlot(plot, queue);
} else {
success &= unClaimPlot(plot, null, queue);
}
}
return success;
}
}