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PlotSquared, a land and world management plugin for Minecraft.
/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.core.util;
import com.sk89q.worldedit.internal.expression.Expression;
import org.checkerframework.checker.nullness.qual.NonNull;
/**
* An expression that can be evaluated.
* Evaluation is thread-safe.
* This is a wrapper for {@link Expression}.
*/
public class PlotExpression {
private final Expression expression;
private final Object lock = new Object();
private PlotExpression(final @NonNull String rawExpression, final @NonNull String @NonNull [] variableNames) {
this.expression = Expression.compile(rawExpression, variableNames);
}
/**
* Compiles an expression from a string.
*
* @param expression the expression to compile.
* @param variableNames the variables that can be set in {@link #evaluate(double...)}.
* @return the compiled expression.
*/
public static @NonNull PlotExpression compile(
final @NonNull String expression,
final @NonNull String @NonNull ... variableNames
) {
return new PlotExpression(expression, variableNames);
}
/**
* Evaluates the expression with the given variable values.
*
* @param values the values to set the variables to.
* @return the result of the evaluation.
*/
public double evaluate(double... values) {
double evaluate;
// synchronization is likely the best option in terms of memory and cpu consumption
synchronized (this.lock) {
evaluate = this.expression.evaluate(values);
}
return evaluate;
}
}