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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
package com.iohao.game.bolt.broker.client;

import com.alipay.remoting.ConnectionEventType;
import com.iohao.game.action.skeleton.core.BarSkeleton;
import com.iohao.game.action.skeleton.toy.IoGameBanner;
import com.iohao.game.bolt.broker.client.processor.*;
import com.iohao.game.bolt.broker.client.processor.connection.CloseConnectEventClientProcessor;
import com.iohao.game.bolt.broker.client.processor.connection.ConnectEventClientProcessor;
import com.iohao.game.bolt.broker.client.processor.connection.ConnectFailedEventClientProcessor;
import com.iohao.game.bolt.broker.client.processor.connection.ExceptionConnectEventClientProcessor;
import com.iohao.game.bolt.broker.core.GroupWith;
import com.iohao.game.bolt.broker.core.client.BrokerAddress;
import com.iohao.game.bolt.broker.core.client.BrokerClientBuilder;
import com.iohao.game.bolt.broker.core.common.processor.pulse.PulseSignalRequestUserProcessor;
import com.iohao.game.bolt.broker.core.common.processor.pulse.PulseSignalResponseUserProcessor;
import lombok.AccessLevel;
import lombok.Setter;
import lombok.experimental.Accessors;
import lombok.experimental.FieldDefaults;

import java.util.Objects;

/**
 * 逻辑服抽象类
 *
 * @author 渔民小镇
 * @date 2022-05-14
 */
@Setter
@Accessors(chain = true)
@FieldDefaults(level = AccessLevel.PRIVATE)
public abstract non-sealed class AbstractBrokerClientStartup implements BrokerClientStartup, GroupWith {
    /** 连接 broker (游戏网关) 的地址 */
    BrokerAddress brokerAddress;
    /** 业务框架 */
    BarSkeleton barSkeleton;
    /**
     * BoltBrokerClient 构建器
     * 
     *     如果字段赋值了
     *          就不会使用 {@link BrokerClientStartup#createBrokerClientBuilder()} 接口的值
     *
     *     如果字段没有赋值
     *          就会使用 {@link BrokerClientStartup#createBrokerClientBuilder()} 接口的值
     * 
*/ BrokerClientBuilder brokerClientBuilder; int withNo; @Override public void connectionEventProcessor(BrokerClientBuilder brokerClientBuilder) { brokerClientBuilder .addConnectionEventProcessor(ConnectionEventType.CONNECT, ConnectEventClientProcessor::new) .addConnectionEventProcessor(ConnectionEventType.CLOSE, CloseConnectEventClientProcessor::new) .addConnectionEventProcessor(ConnectionEventType.CONNECT_FAILED, ConnectFailedEventClientProcessor::new) .addConnectionEventProcessor(ConnectionEventType.EXCEPTION, ExceptionConnectEventClientProcessor::new); } @Override public void registerUserProcessor(BrokerClientBuilder brokerClientBuilder) { brokerClientBuilder // 收到网关请求模块信息 .registerUserProcessor(RequestBrokerClientModuleMessageClientProcessor::new) // broker (游戏网关)集群处理 .registerUserProcessor(BrokerClusterMessageClientProcessor::new) // 业务请求处理器 .registerUserProcessor(RequestMessageClientProcessor::new) // 脉冲信号请求接收 .registerUserProcessor(PulseSignalRequestUserProcessor::new) // 脉冲信号响应接收 .registerUserProcessor(PulseSignalResponseUserProcessor::new) // 分布式事件总线接收 .registerUserProcessor(EventBusMessageClientProcessor::new) // 其他逻辑服的上线、下线消息接收 .registerUserProcessor(BrokerClientOfflineMessageLogicProcessor::new) .registerUserProcessor(BrokerClientOnlineMessageLogicProcessor::new) ; } /** * 初始化一些配置到构建器中 *
     *     这个方法的目的在于,先设置一些配置到 builder 中,后续有需要修改的部分配置在单独到 builder 中设置
     * 
* * @return BoltBrokerClientBuilder */ BrokerClientBuilder initConfig() { IoGameBanner.me().init(); // 业务框架 this.barSkeleton = this.createBarSkeleton(); // 连接到游戏网关的地址 this.brokerAddress = this.createBrokerAddress(); // 构建器 if (Objects.isNull(this.brokerClientBuilder)) { this.brokerClientBuilder = this.createBrokerClientBuilder(); } Objects.requireNonNull(this.brokerClientBuilder, "brokerClient 构建器必须要有"); // 设置 config 配置信息到 BoltBrokerClientBuilder 中 this.brokerClientBuilder .withNo(this.withNo) .barSkeleton(this.barSkeleton) .brokerAddress(this.brokerAddress); // 添加连接处理器 this.connectionEventProcessor(this.brokerClientBuilder); // 注册用户处理器 this.registerUserProcessor(this.brokerClientBuilder); // 实验性功能 experiment(); return this.brokerClientBuilder; } /** * 实验性功能,将来可能移除的。 */ private void experiment() { // ExtRegions.me().add(new MonitorExtRegion()); } @Override public void setWithNo(int withNo) { this.withNo = withNo; } }




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