com.iohao.game.bolt.broker.client.external.session.UserSessionAttr Maven / Gradle / Ivy
/*
* # iohao.com . 渔民小镇
* Copyright (C) 2021 - 2023 double joker ([email protected]) . All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License..
*/
package com.iohao.game.bolt.broker.client.external.session;
import com.iohao.game.action.skeleton.protocol.processor.EndPointLogicServerMessage;
import io.netty.util.AttributeKey;
/**
* 扩展属性相关
*
* @author 渔民小镇
* @date 2022-01-11
*/
public interface UserSessionAttr {
/** false : 没有进行身份验证 */
AttributeKey verifyIdentity = AttributeKey.valueOf("verifyIdentity");
/** 用户 session,与channel是 1:1 的关系 */
AttributeKey userSession = AttributeKey.valueOf("userSession");
/**
* 给用户绑定逻辑服
*
* 之后与该逻辑服有关的请求,都会分配给这个逻辑服来处理。
* 意思是无论启动了多少个同类型的逻辑服,都会给到这个逻辑服来处理。
*
* see {@link com.iohao.game.common.kit.MurmurHash3#hash32(String)}
* see {@link EndPointLogicServerMessage#getLogicServerId()}
*
*/
AttributeKey endPointLogicServerId = AttributeKey.valueOf("endPointLogicServerId");
/** 元信息 */
AttributeKey attachment = AttributeKey.valueOf("attachment");
}