com.iohao.game.external.client.join.WebSocketClientStartup Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.external.client.join;
import com.iohao.game.action.skeleton.core.DataCodecKit;
import com.iohao.game.action.skeleton.protocol.BarMessage;
import com.iohao.game.common.consts.IoGameLogName;
import com.iohao.game.external.client.ClientConnectOption;
import com.iohao.game.external.client.user.ClientUser;
import com.iohao.game.external.client.user.ClientUserChannel;
import com.iohao.game.external.core.message.ExternalCodecKit;
import com.iohao.game.external.core.message.ExternalMessage;
import lombok.extern.slf4j.Slf4j;
import org.java_websocket.client.WebSocketClient;
import org.java_websocket.drafts.Draft_6455;
import org.java_websocket.handshake.ServerHandshake;
import java.net.URI;
import java.net.URISyntaxException;
import java.nio.ByteBuffer;
import java.util.Objects;
/**
* @author 渔民小镇
* @date 2023-07-04
*/
@Slf4j(topic = IoGameLogName.CommonStdout)
class WebSocketClientStartup implements ClientConnect {
@Override
public void connect(ClientConnectOption option) {
ClientUser clientUser = option.getClientUser();
ClientUserChannel clientUserChannel = clientUser.getClientUserChannel();
String wsUrl = option.getWsUrl();
URI uri = null;
try {
uri = new URI(wsUrl);
} catch (URISyntaxException e) {
log.error(e.getMessage(), e);
}
// 连接游戏服务器的地址
WebSocketClient webSocketClient = new WebSocketClient(Objects.requireNonNull(uri), new Draft_6455()) {
@Override
public void onOpen(ServerHandshake handshakedata) {
}
@Override
public void onMessage(String s) {
log.info("onMessage : {}", s);
}
@Override
public void onClose(int i, String s, boolean b) {
log.info("onClose : {}", s);
}
@Override
public void onError(Exception e) {
log.error(e.getMessage(), e);
}
@Override
public void onMessage(ByteBuffer byteBuffer) {
// 接收服务器返回的消息
byte[] msgBytes = byteBuffer.array();
ExternalMessage externalMessage = DataCodecKit.decode(msgBytes, ExternalMessage.class);
BarMessage message = ExternalCodecKit.convertRequestMessage(externalMessage);
clientUserChannel.readMessage(message);
}
};
clientUserChannel.setClientChannel(message -> {
ExternalMessage externalMessage = ExternalCodecKit.convertExternalMessage(message);
byte[] bytes = DataCodecKit.encode(externalMessage);
webSocketClient.send(bytes);
});
clientUserChannel.setCloseChannel(webSocketClient::close);
clientUser.getClientUserInputCommands().start();
// 开始连接服务器
webSocketClient.connect();
}
}