com.iohao.game.external.client.user.ClientUser Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.external.client.user;
import com.iohao.game.common.kit.attr.AttrOptionDynamic;
import com.iohao.game.external.client.InputCommandRegion;
import java.util.List;
/**
* @author 渔民小镇
* @date 2023-07-15
*/
public interface ClientUser extends AttrOptionDynamic {
ClientUserChannel getClientUserChannel();
ClientUserInputCommands getClientUserInputCommands();
void setInputCommandRegions(List inputCommandRegions);
long getUserId();
void setUserId(long userId);
String getNickname();
void setNickname(String nickname);
String getJwt();
void setJwt(String jwt);
/**
* 是否活跃
*
* @return true 表示玩家活跃
*/
boolean isActive();
/**
* 登录成功后,将会调用 {@link InputCommandRegion#loginSuccessCallback()} 方法
*
* 需要开发者主动调用触发,一般在登录模拟请求的回调中主动的调用。
*
*/
void callbackInputCommandRegion();
}