com.iohao.game.widget.light.room.RoomService Maven / Gradle / Ivy
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/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room;
import java.util.Collection;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
/**
* 房间管理相关的扩展接口
*
* 房间的添加
* 房间的删除
* 房间与玩家之间的关联
* 房间查找
* 通过 roomId 查找
* 通过 userId 查找
*
* 子类扩展实现
*
* 如果你使用了lombok, 推荐这种方式. 只需要在对象中新增此行代码
* {@code
* // 房间 map
* final Map roomMap = new ConcurrentHashMap<>();
* // 玩家对应的房间 map
* final Map userRoomMap = new ConcurrentHashMap<>();
* }
*
* 内置的默认实现
* {@code
* RoomService roomService = RoomService.of();
* }
*
*
* @author 渔民小镇
* @date 2022-03-31
* @since 21.8
*/
@SuppressWarnings("unchecked")
public interface RoomService {
/**
* 房间 map
*
* key : roomId
* value : room
*
*
* @return 房间 map
*/
Map getRoomMap();
/**
* 玩家对应的房间 map
*
* key : userId
* value : roomId
*
*
* @return 玩家对应的房间 map
*/
Map getUserRoomMap();
/**
* 通过 userId 查找房间
*
* @param userId userId
* @param Room
* @return 房间
*/
default T getRoomByUserId(long userId) {
// 通过 userId 得到 roomId
Long roomId = this.getUserRoomMap().get(userId);
if (Objects.isNull(roomId)) {
return null;
}
// 通过 roomId 得到 room
return getRoom(roomId);
}
/**
* 通过 roomId 查找房间
*
* @param roomId roomId
* @param Room
* @return 房间
*/
default T getRoom(long roomId) {
return (T) this.getRoomMap().get(roomId);
}
/**
* 通过 roomId 查找房间 Optional
*
* @param roomId roomId
* @param Room
* @return Optional Room
*/
default Optional optionalRoom(long roomId) {
return Optional.ofNullable(this.getRoom(roomId));
}
/**
* 通过 userId 查找房间 Optional
*
* @param userId userId
* @param Room
* @return Optional Room
*/
default Optional optionalRoomByUserId(long userId) {
return Optional.ofNullable(this.getRoomByUserId(userId));
}
/**
* 添加房间
*
* @param room 房间
*/
default void addRoom(Room room) {
long roomId = room.getRoomId();
this.getRoomMap().put(roomId, room);
}
/**
* 删除房间
*
* @param room 房间
*/
default void removeRoom(Room room) {
long roomId = room.getRoomId();
this.getRoomMap().remove(roomId);
room.listPlayerId().forEach(userId -> this.getUserRoomMap().remove(userId));
}
/**
* 添加玩家到房间里,并让 userId 与 roomId 关联
*
* @param room 间里
* @param player 玩家
*/
default void addPlayer(Room room, Player player) {
room.addPlayer(player);
this.getUserRoomMap().put(player.getUserId(), room.getRoomId());
}
/**
* 将玩家从房间内内移除 并删除 userId 与 roomId 的关联
*
* @param room 房间
* @param player 玩家
*/
default void removePlayer(Room room, Player player) {
room.removePlayer(player);
this.getUserRoomMap().remove(player.getUserId());
}
/**
* 将玩家从房间内内移除 并删除 userId 与 roomId 的关联
*
* @param room 房间
* @param userId userId
*/
default void removePlayer(Room room, long userId) {
room.ifPlayerExist(userId, player -> this.removePlayer(room, player));
}
/**
* 得到房间列表
*
* @param Room
* @return 房间
*/
default Collection listRoom() {
return (Collection) this.getRoomMap().values();
}
/**
* 创建一个 RoomService 对象实例(框架内置的默认实现)
*
* @return RoomService
*/
static RoomService of() {
return new SimpleRoomService();
}
}