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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
package com.iohao.game.widget.light.room;

import com.iohao.game.action.skeleton.core.commumication.CommunicationAggregationContext;
import com.iohao.game.bolt.broker.core.client.BrokerClientHelper;
import com.iohao.game.widget.light.room.flow.RoomCreateContext;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import lombok.experimental.FieldDefaults;
import org.jctools.maps.NonBlockingHashMap;

import java.io.Serial;
import java.util.Map;
import java.util.TreeMap;

/**
 * 房间(内置实现)
 *
 * @author 渔民小镇
 * @date 2022-03-31
 * @since 21.8
 */
@Getter
@Setter
@FieldDefaults(level = AccessLevel.PRIVATE)
public class SimpleRoom implements Room {
    @Serial
    private static final long serialVersionUID = -6937915481102847959L;
    /**
     * 玩家
     * 
     *     key is userId
     *     value is player
     * 
*/ final Map playerMap = new NonBlockingHashMap<>(); /** * 玩家位置 *
     *     key is seat
     *     value is userId
     * 
*/ final Map playerSeatMap = new TreeMap<>(); /** 房间唯一 id */ long roomId; /** 创建房间信息 */ RoomCreateContext roomCreateContext; /** 房间空间大小: 4 就是4个人上限 (根据规则设置) */ int spaceSize; /** 房间状态 */ RoomStatusEnum roomStatusEnum = RoomStatusEnum.wait; CommunicationAggregationContext aggregationContext; public SimpleRoom() { // 为房间设置通讯接口 aggregationContext = BrokerClientHelper.getBrokerClient().getCommunicationAggregationContext(); } }




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