com.iohao.game.widget.light.room.flow.GameFlowContext Maven / Gradle / Ivy
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/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.flow;
import com.iohao.game.action.skeleton.core.flow.FlowContext;
import com.iohao.game.common.kit.attr.AttrOption;
import com.iohao.game.common.kit.attr.AttrOptions;
import com.iohao.game.widget.light.room.Player;
import com.iohao.game.widget.light.room.Room;
/**
* 上下文 - 游戏流程上下文。
*
* @author 渔民小镇
* @date 2024-05-12
* @see GameFlowService
* @since 21.8
*/
public interface GameFlowContext {
/**
* 获取动态成员属性
*
* @return 动态成员属性
*/
AttrOptions getOptions();
/**
* get room
*
* @param t
* @return room
*/
T getRoom();
/**
* get FlowContext
*
* @return FlowContext
*/
FlowContext getFlowContext();
/**
* get 当前操作的玩家
*
* @param t
* @return 当前玩家
*/
default T getPlayer() {
long userId = getUserId();
Room room = getRoom();
return room.getPlayerById(userId);
}
/**
* get userId
*
* @return userId
*/
default long getUserId() {
return this.getFlowContext().getUserId();
}
/**
* get roomId
*
* @return roomId
*/
default long getRoomId() {
return getRoom().getRoomId();
}
/**
* get 动态属性,获取选项值,如果选项不存在,返回默认值。
*
* @param option 选项值
* @return 如果 option 不存在,则使用默认的 option 值。
*/
default T option(AttrOption option) {
return this.getOptions().option(option);
}
/**
* 设置动态属性。设置一个具有特定值的新选项,使用 null 值删除前一个设置的 {@link AttrOption}。
*
* @param option 选项值
* @param value 选项值, null 用于删除前一个 {@link AttrOption}.
* @return this
*/
default GameFlowContext option(AttrOption option, T value) {
this.getOptions().option(option, value);
return this;
}
/**
* 创建 GameFlowContext(框架内置的默认实现)
*
* @param room 房间
* @param flowContext flowContext 当前玩家
* @return GameFlowContext
*/
static GameFlowContext of(Room room, FlowContext flowContext) {
return new SimpleGameFlowContext(room, flowContext);
}
/**
* 创建 GameFlowContext(框架内置的默认实现)
*
* @param room 房间
* @return GameFlowContext
*/
static GameFlowContext of(Room room) {
return of(room, null);
}
}