com.iohao.game.widget.light.room.flow.GameStartService Maven / Gradle / Ivy
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/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.flow;
/**
* 游戏流程 - 开始游戏相关。验证及验证通过之后的执行
*
* @author 渔民小镇
* @date 2022-03-31
* @since 21.8
*/
public interface GameStartService {
/**
* 游戏开始前的逻辑校验
*
*
* 比如做一个游戏,房间空间大小为 10 人。
* 表示房间最大可容纳 10 人,而开始游戏并不一定需要满足 10 人。
* 现在,假设规则定义为满足 4 人准备,就可以开始游戏,那么这个开始前就可以派上用场了。
*
* 方法主要作用是交给子类游戏来定义开始游戏的规则,及一些其他规则验证。
*
*
* @param gameFlowContext 开始游戏上下文
*/
void startGameVerify(GameFlowContext gameFlowContext);
/**
* 游戏开始,会在 {@link GameStartService#startGameVerify(GameFlowContext)} 校验成功后执行。
*
* 比如,斗地主、桌游、麻将 等可以发牌;
* 回合制游戏进入战斗;
*
*
* @param gameFlowContext 开始游戏上下文
*/
void startGameVerifyAfter(GameFlowContext gameFlowContext);
/**
* 执行游戏开始,内部会调用 {@link GameStartService#startGameVerify(GameFlowContext)}
* 和 {@link GameStartService#startGameVerifyAfter(GameFlowContext)} 方法。
*
* @param gameFlowContext gameFlowContext
*/
default void startGame(GameFlowContext gameFlowContext) {
this.startGameVerify(gameFlowContext);
this.startGameVerifyAfter(gameFlowContext);
}
}