com.iohao.game.widget.light.room.operation.PlayerOperationContext Maven / Gradle / Ivy
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/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.operation;
import com.iohao.game.action.skeleton.core.flow.FlowContext;
import com.iohao.game.widget.light.room.Player;
import com.iohao.game.widget.light.room.Room;
/**
* 上下文 - 玩家玩法操作上下文接口
*
* @author 渔民小镇
* @date 2022-03-31
* @see OperationHandler
* @since 21.8
*/
public interface PlayerOperationContext {
/**
* get 房间
*
* @param Room
* @return 房间
*/
T getRoom();
/**
* get 操作数据。具体玩法需要操作的数据,通常由开发者根据游戏业务来定制
*
* @param t
* @return 操作数据
*/
T getCommand();
/**
* 当前玩家的 FlowContext
*
* @return FlowContext
*/
FlowContext getFlowContext();
/**
* get 当前操作玩家的 userId
*
* 注意:{@link OperationContext#getFlowContext()} 必须存在
*
*
* @return userId
*/
default long getUserId() {
return this.getFlowContext().getUserId();
}
/**
* get 当前操作的玩家
*
* 注意:{@link OperationContext#getFlowContext()} 必须存在
*
*
* @param Player
* @return 当前操作的玩家
*/
default T getPlayer() {
Room room = this.getRoom();
long userId = this.getUserId();
return room.getPlayerById(userId);
}
/**
* get room id
*
* @return room id
*/
default long getRoomId() {
return this.getRoom().getRoomId();
}
}