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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
/**
 * 扩展模块 - 桌游类、房间类游戏 - 规避并发的领域事件。
 * see 文档 - domain-event 领域事件
 * 在使用 room 模块的领域事件时,还需要做以下配置。将领域事件集成到 room 模块中。
 * 

* 启动项. see 文档 - Runner 扩展机制 *

{@code
 * public class MyRoomDomainRunner implements Runner {
 *     @Override
 *     public void onStart(BarSkeleton skeleton) {
 *         // 领域事件上下文参数
 *         DomainEventContextParam contextParam = new DomainEventContextParam();
 *         // 配置领域事件 - 玩法操作相关
 *         contextParam.addEventHandler(new OperationContextEventHandler());
 *         // 游戏流程相关
 *         contextParam.addEventHandler(new GameFlowEventHandler());
 *
 *         // 启动事件驱动
 *         DomainEventContext domainEventContext = new DomainEventContext(contextParam);
 *         domainEventContext.startup();
 *     }
 * }
 *
 * // 业务框架构建器
 * BarSkeletonBuilder builder = ...;
 * // 启动项
 * builder.addRunner(new MyRoomDomainRunner());
 * }
 * 
*

* OperationContext 玩法操作上下文领域事件,用于规避并发 *

{@code
 * // 创建玩法操作上下文
 * OperationContext operationContext = OperationContext.of(room, operationHandler)
 *     // 当前操作的玩家
 *     .setFlowContext(flowContext)
 *     // 开发者根据游戏业务定制的操作数据
 *     .setCommand(command);
 *
 * // 领域事件相关,https://www.yuque.com/iohao/game/gmfy1k
 * DomainEventPublish.send(operationContext);
 * }
 * 
*

* GameFlowEo,可规避 GameFlowService 中的并发问题 *

{@code
 * // 发送领域事件
 * GameFlowContext context = GameFlowContext.of(room, flowContext);
 * new GameFlowEo(flowContext, () -> {
 *     // 进入房间
 *     this.roomService.enterRoom(context);
 * }).send();
 *
 * GameFlowContext gameFlowContext = GameFlowContext.of(room, flowContext);
 * new GameFlowEo(flowContext, () -> {
 *     // 退出房间
 *     this.roomService.quitRoom(gameFlowContext);
 * }).send();
 *
 * GameFlowContext context = GameFlowContext.of(room, flowContext);
 * new GameFlowEo(flowContext, () -> {
 *     // 开始游戏
 *     this.roomService.startGame(context);
 * }).send();
 *
 * }
 * 
* * @author 渔民小镇 * @date 2024-05-15 * @since 21.8 */ package com.iohao.game.widget.light.room.domain;




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