com.iohao.game.widget.light.room.domain.package-info Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
/**
* 扩展模块 - 桌游类、房间类游戏 - 规避并发的领域事件。
* see 文档 - domain-event 领域事件
* 在使用 room 模块的领域事件时,还需要做以下配置。将领域事件集成到 room 模块中。
*
* 启动项. see 文档 - Runner 扩展机制
*
{@code
* public class MyRoomDomainRunner implements Runner {
* @Override
* public void onStart(BarSkeleton skeleton) {
* // 领域事件上下文参数
* DomainEventContextParam contextParam = new DomainEventContextParam();
* // 配置领域事件 - 玩法操作相关
* contextParam.addEventHandler(new OperationContextEventHandler());
* // 游戏流程相关
* contextParam.addEventHandler(new GameFlowEventHandler());
*
* // 启动事件驱动
* DomainEventContext domainEventContext = new DomainEventContext(contextParam);
* domainEventContext.startup();
* }
* }
*
* // 业务框架构建器
* BarSkeletonBuilder builder = ...;
* // 启动项
* builder.addRunner(new MyRoomDomainRunner());
* }
*
*
* OperationContext 玩法操作上下文领域事件,用于规避并发
*
{@code
* // 创建玩法操作上下文
* OperationContext operationContext = OperationContext.of(room, operationHandler)
* // 当前操作的玩家
* .setFlowContext(flowContext)
* // 开发者根据游戏业务定制的操作数据
* .setCommand(command);
*
* // 领域事件相关,https://www.yuque.com/iohao/game/gmfy1k
* DomainEventPublish.send(operationContext);
* }
*
*
* GameFlowEo,可规避 GameFlowService 中的并发问题
*
{@code
* // 发送领域事件
* GameFlowContext context = GameFlowContext.of(room, flowContext);
* new GameFlowEo(flowContext, () -> {
* // 进入房间
* this.roomService.enterRoom(context);
* }).send();
*
* GameFlowContext gameFlowContext = GameFlowContext.of(room, flowContext);
* new GameFlowEo(flowContext, () -> {
* // 退出房间
* this.roomService.quitRoom(gameFlowContext);
* }).send();
*
* GameFlowContext context = GameFlowContext.of(room, flowContext);
* new GameFlowEo(flowContext, () -> {
* // 开始游戏
* this.roomService.startGame(context);
* }).send();
*
* }
*
*
* @author 渔民小镇
* @date 2024-05-15
* @since 21.8
*/
package com.iohao.game.widget.light.room.domain;