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/*
    This file is part of the iText (R) project.
    Copyright (c) 1998-2023 Apryse Group NV
    Authors: Apryse Software.

    This program is offered under a commercial and under the AGPL license.
    For commercial licensing, contact us at https://itextpdf.com/sales.  For AGPL licensing, see below.

    AGPL licensing:
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see .
 */
package com.itextpdf.layout.borders;

import com.itextpdf.kernel.colors.Color;
import com.itextpdf.kernel.geom.Point;
import com.itextpdf.kernel.pdf.canvas.PdfCanvas;

/**
 * Draws a solid border around the element it's set to.
 */
public class SolidBorder extends Border {

    /**
     * Creates a SolidBorder with the specified width and sets the color to black.
     *
     * @param width width of the border
     */
    public SolidBorder(float width) {
        super(width);
    }

    /**
     * Creates a SolidBorder with the specified width and the specified color.
     *
     * @param color color of the border
     * @param width width of the border
     */
    public SolidBorder(Color color, float width) {
        super(color, width);
    }

    /**
     * Creates a SolidBorder with the specified width, color and opacity.
     *
     * @param color   color of the border
     * @param width   width of the border
     * @param opacity the opacity which border should have
     */
    public SolidBorder(Color color, float width, float opacity) {
        super(color, width, opacity);
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public int getType() {
        return SOLID;
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public void draw(PdfCanvas canvas, float x1, float y1, float x2, float y2, Side defaultSide,
            float borderWidthBefore, float borderWidthAfter) {
        float x3 = 0, y3 = 0;
        float x4 = 0, y4 = 0;

        Border.Side borderSide = getBorderSide(x1, y1, x2, y2, defaultSide);
        switch (borderSide) {
            case TOP:
                x3 = x2 + borderWidthAfter;
                y3 = y2 + width;
                x4 = x1 - borderWidthBefore;
                y4 = y1 + width;
                break;
            case RIGHT:
                x3 = x2 + width;
                y3 = y2 - borderWidthAfter;
                x4 = x1 + width;
                y4 = y1 + borderWidthBefore;
                break;
            case BOTTOM:
                x3 = x2 - borderWidthAfter;
                y3 = y2 - width;
                x4 = x1 + borderWidthBefore;
                y4 = y1 - width;
                break;
            case LEFT:
                x3 = x2 - width;
                y3 = y2 + borderWidthAfter;
                x4 = x1 - width;
                y4 = y1 - borderWidthBefore;
                break;
        }

        canvas.saveState()
                .setFillColor(transparentColor.getColor());
        transparentColor.applyFillTransparency(canvas);
        canvas
                .moveTo(x1, y1).lineTo(x2, y2).lineTo(x3, y3).lineTo(x4, y4).lineTo(x1, y1).fill()
                .restoreState();
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public void draw(PdfCanvas canvas, float x1, float y1, float x2, float y2, float horizontalRadius1, float verticalRadius1, float horizontalRadius2, float verticalRadius2, Side defaultSide, float borderWidthBefore, float borderWidthAfter) {
        float x3 = 0, y3 = 0;
        float x4 = 0, y4 = 0;

        float innerRadiusBefore,
                innerRadiusFirst,
                innerRadiusSecond,
                innerRadiusAfter;

        Border.Side borderSide = getBorderSide(x1, y1, x2, y2, defaultSide);
        switch (borderSide) {
            case TOP:
                x3 = x2 + borderWidthAfter;
                y3 = y2 + width;
                x4 = x1 - borderWidthBefore;
                y4 = y1 + width;

                innerRadiusBefore = Math.max(0, horizontalRadius1 - borderWidthBefore);
                innerRadiusFirst = Math.max(0, verticalRadius1 - width);
                innerRadiusSecond = Math.max(0, verticalRadius2 - width);
                innerRadiusAfter = Math.max(0, horizontalRadius2 - borderWidthAfter);

                if (innerRadiusBefore > innerRadiusFirst) {
                    x1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x4, y1 - innerRadiusFirst), new Point(x1 + innerRadiusBefore, y1 - innerRadiusFirst)).getX();
                    y1 -= innerRadiusFirst;
                } else if (0 != innerRadiusBefore && 0 != innerRadiusFirst){
                    y1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1 + innerRadiusBefore, y1), new Point(x1 + innerRadiusBefore, y1 - innerRadiusFirst)).getY();
                    x1 += innerRadiusBefore;
                }
                if (innerRadiusAfter > innerRadiusSecond) {
                    x2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2, y2 - innerRadiusSecond), new Point(x2 - innerRadiusAfter, y2 - innerRadiusSecond)).getX();
                    y2 -= innerRadiusSecond;
                } else if (0 != innerRadiusAfter && 0 != innerRadiusSecond){
                    y2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2 - innerRadiusAfter, y2), new Point(x2 - innerRadiusAfter, y2 - innerRadiusSecond)).getY();
                    x2 -= innerRadiusAfter;
                }

                break;
            case RIGHT:
                x3 = x2 + width;
                y3 = y2 - borderWidthAfter;
                x4 = x1 + width;
                y4 = y1 + borderWidthBefore;

                innerRadiusBefore = Math.max(0, verticalRadius1 - borderWidthBefore);
                innerRadiusFirst = Math.max(0, horizontalRadius1 - width);
                innerRadiusSecond = Math.max(0, horizontalRadius2 - width);
                innerRadiusAfter = Math.max(0, verticalRadius2 - borderWidthAfter);

                if (innerRadiusFirst > innerRadiusBefore) {
                    x1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1, y1 - innerRadiusBefore), new Point(x1 - innerRadiusFirst, y1 - innerRadiusBefore)).getX();
                    y1 -= innerRadiusBefore;
                } else if (0 != innerRadiusBefore && 0 != innerRadiusFirst){
                    y1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1 - innerRadiusFirst, y1), new Point(x1 - innerRadiusFirst, y1 - innerRadiusBefore)).getY();
                    x1 -= innerRadiusFirst;
                }

                if (innerRadiusAfter > innerRadiusSecond) {
                    y2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2 - innerRadiusSecond, y2), new Point(x2 - innerRadiusSecond, y2 + innerRadiusAfter)).getY();
                    x2 -= innerRadiusSecond;
                } else if (0 != innerRadiusAfter && 0 != innerRadiusSecond){
                    x2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2, y2 + innerRadiusAfter), new Point(x2 - innerRadiusSecond, y2 + innerRadiusAfter)).getX();
                    y2 += innerRadiusAfter;
                }

                break;
            case BOTTOM:
                x3 = x2 - borderWidthAfter;
                y3 = y2 - width;
                x4 = x1 + borderWidthBefore;
                y4 = y1 - width;

                innerRadiusBefore = Math.max(0, horizontalRadius1 - borderWidthBefore);
                innerRadiusFirst = Math.max(0, verticalRadius1 - width);
                innerRadiusSecond = Math.max(0, verticalRadius2 - width);
                innerRadiusAfter = Math.max(0, horizontalRadius2 - borderWidthAfter);

                if (innerRadiusFirst > innerRadiusBefore) {
                    y1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1 - innerRadiusBefore, y1), new Point(x1 - innerRadiusBefore, y1 + innerRadiusFirst)).getY();
                    x1 -= innerRadiusBefore;
                } else if (0 != innerRadiusBefore && 0 != innerRadiusFirst){
                    x1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1, y1 + innerRadiusFirst), new Point(x1 - innerRadiusBefore, y1 + innerRadiusFirst)).getX();
                    y1 += innerRadiusFirst;
                }

                if (innerRadiusAfter > innerRadiusSecond) {
                    x2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2, y2 + innerRadiusSecond), new Point(x2 + innerRadiusAfter, y2 + innerRadiusSecond)).getX();
                    y2 += innerRadiusSecond;
                } else if (0 != innerRadiusAfter && 0 != innerRadiusSecond){
                    y2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2 + innerRadiusAfter, y2), new Point(x2 + innerRadiusAfter, y2 + innerRadiusSecond)).getY();
                    x2 += innerRadiusAfter;
                }
                break;
            case LEFT:
                x3 = x2 - width;
                y3 = y2 + borderWidthAfter;
                x4 = x1 - width;
                y4 = y1 - borderWidthBefore;

                innerRadiusBefore = Math.max(0, verticalRadius1 - borderWidthBefore);
                innerRadiusFirst = Math.max(0, horizontalRadius1 - width);
                innerRadiusSecond = Math.max(0, horizontalRadius2 - width);
                innerRadiusAfter = Math.max(0, verticalRadius2 - borderWidthAfter);

                if (innerRadiusFirst > innerRadiusBefore) {
                    x1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1, y1 + innerRadiusBefore), new Point(x1 + innerRadiusFirst, y1 + innerRadiusBefore)).getX();
                    y1 += innerRadiusBefore;
                } else if (0 != innerRadiusBefore && 0 != innerRadiusFirst){
                    y1 = (float) getIntersectionPoint(new Point(x1, y1), new Point(x4, y4), new Point(x1 + innerRadiusFirst, y1), new Point(x1 + innerRadiusFirst, y1 + innerRadiusBefore)).getY();
                    x1 += innerRadiusFirst;
                }

                if (innerRadiusAfter > innerRadiusSecond) {
                    y2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2 + innerRadiusSecond, y2), new Point(x2 + innerRadiusSecond, y2 - innerRadiusAfter)).getY();
                    x2 += innerRadiusSecond;
                } else if (0 != innerRadiusAfter && 0 != innerRadiusSecond){
                    x2 = (float) getIntersectionPoint(new Point(x2, y2), new Point(x3, y3), new Point(x2, y2 - innerRadiusAfter), new Point(x2 + innerRadiusSecond, y2 - innerRadiusAfter)).getX();
                    y2 -= innerRadiusAfter;
                }
                break;
        }

        canvas.saveState()
                .setFillColor(transparentColor.getColor());
        transparentColor.applyFillTransparency(canvas);
        canvas
                .moveTo(x1, y1).lineTo(x2, y2).lineTo(x3, y3).lineTo(x4, y4).lineTo(x1, y1).fill()
                .restoreState();
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public void drawCellBorder(PdfCanvas canvas, float x1, float y1, float x2, float y2, Side defaultSide) {
        canvas.
                saveState().
                setStrokeColor(transparentColor.getColor());
        transparentColor.applyStrokeTransparency(canvas);
        canvas.
                setLineWidth(width).
                moveTo(x1, y1).
                lineTo(x2, y2).
                stroke().
                restoreState();
    }
}




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