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 */
package com.itextpdf.barcodes.qrcode;

/**
 * @author [email protected] (Satoru Takabayashi) - creator
 * @author [email protected] (Daniel Switkin) - ported from C++
 */
final class MaskUtil {

    private MaskUtil() {
    }

    /**
     * Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
     * give penalty to them. Example: 00000 or 11111.
     * @param matrix ByteMatrix to apply the penalty rule to
     * @return the rule 1 penalty
     */
    public static int applyMaskPenaltyRule1(ByteMatrix matrix) {
        return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
    }



    /**
     * Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
     * penalty to them.
     * @param matrix ByteMatrix to apply the penalty rule to
     * @return the rule 2 penalty
     */
    public static int applyMaskPenaltyRule2(ByteMatrix matrix) {
        int penalty = 0;
        byte[][] array = matrix.getArray();
        int width = matrix.getWidth();
        int height = matrix.getHeight();
        for (int y = 0; y < height - 1; ++y) {
            for (int x = 0; x < width - 1; ++x) {
                int value = array[y][x];
                if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) {
                    penalty += 3;
                }
            }
        }
        return penalty;
    }

    /**
     * Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
     * 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
     * penalties twice (i.e. 40 * 2).
     * @param matrix ByteMatrix to apply the penalty rule to
     * @return the rule 3 penalty
     */
    public static int applyMaskPenaltyRule3(ByteMatrix matrix) {
        int penalty = 0;
        byte[][] array = matrix.getArray();
        int width = matrix.getWidth();
        int height = matrix.getHeight();
        for (int y = 0; y < height; ++y) {
            for (int x = 0; x < width; ++x) {
                // Tried to simplify following conditions but failed.
                if (x + 6 < width &&
                        array[y][x] == 1 &&
                        array[y][x +  1] == 0 &&
                        array[y][x +  2] == 1 &&
                        array[y][x +  3] == 1 &&
                        array[y][x +  4] == 1 &&
                        array[y][x +  5] == 0 &&
                        array[y][x +  6] == 1 &&
                        ((x + 10 < width &&
                                array[y][x +  7] == 0 &&
                                array[y][x +  8] == 0 &&
                                array[y][x +  9] == 0 &&
                                array[y][x + 10] == 0) ||
                                (x - 4 >= 0 &&
                                        array[y][x -  1] == 0 &&
                                        array[y][x -  2] == 0 &&
                                        array[y][x -  3] == 0 &&
                                        array[y][x -  4] == 0))) {
                    penalty += 40;
                }
                if (y + 6 < height &&
                        array[y][x] == 1  &&
                        array[y +  1][x] == 0  &&
                        array[y +  2][x] == 1  &&
                        array[y +  3][x] == 1  &&
                        array[y +  4][x] == 1  &&
                        array[y +  5][x] == 0  &&
                        array[y +  6][x] == 1 &&
                        ((y + 10 < height &&
                                array[y +  7][x] == 0 &&
                                array[y +  8][x] == 0 &&
                                array[y +  9][x] == 0 &&
                                array[y + 10][x] == 0) ||
                                (y - 4 >= 0 &&
                                        array[y -  1][x] == 0 &&
                                        array[y -  2][x] == 0 &&
                                        array[y -  3][x] == 0 &&
                                        array[y -  4][x] == 0))) {
                    penalty += 40;
                }
            }
        }
        return penalty;
    }



    /**
     * Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
     * penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
     * -   0% => 100
     * -  40% =>  20
     * -  45% =>  10
     * -  50% =>   0
     * -  55% =>  10
     * -  55% =>  20
     * - 100% => 100
     * @param matrix Bytematrix to apply the rule to
     * @return the rule 4 penalty
     */
    public static int applyMaskPenaltyRule4(ByteMatrix matrix) {
        int numDarkCells = 0;
        byte[][] array = matrix.getArray();
        int width = matrix.getWidth();
        int height = matrix.getHeight();
        for (int y = 0; y < height; ++y) {
            for (int x = 0; x < width; ++x) {
                if (array[y][x] == 1) {
                    numDarkCells += 1;
                }
            }
        }
        int numTotalCells = matrix.getHeight() * matrix.getWidth();
        double darkRatio = (double) numDarkCells / numTotalCells;
        return Math.abs((int) (darkRatio * 100 - 50)) / 5 * 10;
    }



    /**
     * Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
     * pattern conditions.
     * @param maskPattern masking pattern to use
     * @param x width coordiante
     * @param y height-coordinate
     * @return the mask bit at that position
     */
    public static boolean getDataMaskBit(int maskPattern, int x, int y) {
        if (!QRCode.isValidMaskPattern(maskPattern)) {
            throw new IllegalArgumentException("Invalid mask pattern");
        }
        int intermediate, temp;
        switch (maskPattern) {
            case 0:
                intermediate = (y + x) & 0x1;
                break;
            case 1:
                intermediate = y & 0x1;
                break;
            case 2:
                intermediate = x % 3;
                break;
            case 3:
                intermediate = (y + x) % 3;
                break;
            case 4:
                intermediate = ((y >>> 1) + (x / 3)) & 0x1;
                break;
            case 5:
                temp = y * x;
                intermediate = (temp & 0x1) + (temp % 3);
                break;
            case 6:
                temp = y * x;
                intermediate = (((temp & 0x1) + (temp % 3)) & 0x1);
                break;
            case 7:
                temp = y * x;
                intermediate = (((temp % 3) + ((y + x) & 0x1)) & 0x1);
                break;
            default:
                throw new IllegalArgumentException("Invalid mask pattern: " + maskPattern);
        }
        return intermediate == 0;
    }

    // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
    // vertical and horizontal orders respectively.
    private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, boolean isHorizontal) {
        int penalty = 0;
        int numSameBitCells = 0;
        int prevBit = -1;
        // Horizontal mode:
        //   for (int i = 0; i < matrix.height(); ++i) {
        //     for (int j = 0; j < matrix.width(); ++j) {
        //       int bit = matrix.get(i, j);
        // Vertical mode:
        //   for (int i = 0; i < matrix.width(); ++i) {
        //     for (int j = 0; j < matrix.height(); ++j) {
        //       int bit = matrix.get(j, i);
        int iLimit = isHorizontal ? matrix.getHeight() : matrix.getWidth();
        int jLimit = isHorizontal ? matrix.getWidth() : matrix.getHeight();
        byte[][] array = matrix.getArray();
        for (int i = 0; i < iLimit; ++i) {
            for (int j = 0; j < jLimit; ++j) {
                int bit = isHorizontal ? array[i][j] : array[j][i];
                if (bit == prevBit) {
                    numSameBitCells += 1;
                    // Found five repetitive cells with the same color (bit).
                    // We'll give penalty of 3.
                    if (numSameBitCells == 5) {
                        penalty += 3;
                    } else if (numSameBitCells > 5) {
                        // After five repetitive cells, we'll add the penalty one
                        // by one.
                        penalty += 1;
                    }
                } else {

                    // Include the cell itself.
                    numSameBitCells = 1;
                    prevBit = bit;
                }
            }

            // Clear at each row/column.
            numSameBitCells = 0;
        }
        return penalty;
    }

}




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