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OpenSearchServer is a powerful, enterprise-class, search engine program. Using the web user interface, the crawlers (web, file, database, ...) and the REST/RESTFul API you will be able to integrate quickly and easily advanced full-text search capabilities in your application. OpenSearchServer runs on Windows and Linux/Unix/BSD.

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/**   
 * License Agreement for OpenSearchServer
 *
 * Copyright (C) 2014 Emmanuel Keller / Jaeksoft
 * 
 * http://www.open-search-server.com
 * 
 * This file is part of OpenSearchServer.
 *
 * OpenSearchServer is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 * OpenSearchServer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with OpenSearchServer. 
 *  If not, see .
 **/

package com.jaeksoft.searchlib.util.array;

public class FloatBufferedArray extends AbstractBufferedArray {

	private float[][] arrays;

	private float[] currentArray;

	public FloatBufferedArray(final int maxSize, final int arraySize) {
		super(maxSize, arraySize);
	}

	public FloatBufferedArray(final int maxSize) {
		super(maxSize, 1024);
	}

	@Override
	final protected void buildArrays(final int arraysNumber) {
		arrays = new float[arraysNumber][];
	}

	@Override
	final protected void newCurrentArray(final int currentArrayNumber,
			final int arraySize) {
		currentArray = new float[arraySize];
		arrays[currentArrayNumber] = currentArray;
	}

	final public void add(final float value) {
		int currentArrayPos = checkBeforeAdd();
		currentArray[currentArrayPos] = value;
	}

	@Override
	public final float[] getFinalArray() {
		return (float[]) super.getFinalArray();
	}

	@Override
	final protected Object newFinalArray(int size) {
		return new float[size];
	}

	@Override
	final protected Object[] getArrays() {
		return arrays;
	}

	@Override
	final protected void clear() {
		arrays = null;
		currentArray = null;
	}
}




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