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/**
* Copyright (c) 2016-present, RxJava Contributors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is
* distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See
* the License for the specific language governing permissions and limitations under the License.
*/
package com.jakewharton.rxrelay2;
import io.reactivex.Observer;
import io.reactivex.Scheduler;
import io.reactivex.annotations.CheckReturnValue;
import io.reactivex.annotations.NonNull;
import io.reactivex.annotations.Nullable;
import io.reactivex.disposables.Disposable;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
/**
* Replays events to Observers.
*
*
*
* Example usage:
*
*
{@code
ReplayRelay
*
* @param the value type
*/
public final class ReplayRelay extends Relay {
final ReplayBuffer buffer;
final AtomicReference[]> observers;
@SuppressWarnings("rawtypes")
static final ReplayDisposable[] EMPTY = new ReplayDisposable[0];
/**
* Creates an unbounded replay relay.
*
* The internal buffer is backed by an {@link ArrayList} and starts with an initial capacity of 16. Once the
* number of items reaches this capacity, it will grow as necessary (usually by 50%). However, as the
* number of items grows, this causes frequent array reallocation and copying, and may hurt performance
* and latency. This can be avoided with the {@link #create(int)} overload which takes an initial capacity
* parameter and can be tuned to reduce the array reallocation frequency as needed.
*/
@CheckReturnValue
@NonNull
public static ReplayRelay create() {
return new ReplayRelay(new UnboundedReplayBuffer(16));
}
/**
* Creates an unbounded replay relay with the specified initial buffer capacity.
*
* Use this method to avoid excessive array reallocation while the internal buffer grows to accommodate new
* items. For example, if you know that the buffer will hold 32k items, you can ask the
* {@code ReplayRelay} to preallocate its internal array with a capacity to hold that many items. Once
* the items start to arrive, the internal array won't need to grow, creating less garbage and no overhead
* due to frequent array-copying.
*
* @param capacityHint
* the initial buffer capacity
*/
@CheckReturnValue
@NonNull
public static ReplayRelay create(int capacityHint) {
return new ReplayRelay(new UnboundedReplayBuffer(capacityHint));
}
/**
* Creates a size-bounded replay relay.
*
* In this setting, the {@code ReplayRelay} holds at most {@code size} items in its internal buffer and
* discards the oldest item.
*
* When observers subscribe to a terminated {@code ReplayRelay}, they are guaranteed to see at most
* {@code size} {@code onNext} events followed by a termination event.
*
* If an observer subscribes while the {@code ReplayRelay} is active, it will observe all items in the
* buffer at that point in time and each item observed afterwards, even if the buffer evicts items due to
* the size constraint in the mean time. In other words, once an Observer subscribes, it will receive items
* without gaps in the sequence.
*
* @param maxSize
* the maximum number of buffered items
*/
@CheckReturnValue
@NonNull
public static ReplayRelay createWithSize(int maxSize) {
return new ReplayRelay(new SizeBoundReplayBuffer(maxSize));
}
/**
* Creates an unbounded replay replay with the bounded-implementation for testing purposes.
*
* This variant behaves like the regular unbounded {@code ReplayRelay} created via {@link #create()} but
* uses the structures of the bounded-implementation. This is by no means intended for the replacement of
* the original, array-backed and unbounded {@code ReplayRelay} due to the additional overhead of the
* linked-list based internal buffer. The sole purpose is to allow testing and reasoning about the behavior
* of the bounded implementations without the interference of the eviction policies.
*/
/* test */ static ReplayRelay createUnbounded() {
return new ReplayRelay(new SizeBoundReplayBuffer(Integer.MAX_VALUE));
}
/**
* Creates a time-bounded replay relay.
*
* In this setting, the {@code ReplayRelay} internally tags each observed item with a timestamp value
* supplied by the {@link Scheduler} and keeps only those whose age is less than the supplied time value
* converted to milliseconds. For example, an item arrives at T=0 and the max age is set to 5; at T>=5
* this first item is then evicted by any subsequent item or termination event, leaving the buffer empty.
*
* Once the subject is terminated, observers subscribing to it will receive items that remained in the
* buffer after the terminal event, regardless of their age.
*
* If an observer subscribes while the {@code ReplayRelay} is active, it will observe only those items
* from within the buffer that have an age less than the specified time, and each item observed thereafter,
* even if the buffer evicts items due to the time constraint in the mean time. In other words, once an
* observer subscribes, it observes items without gaps in the sequence except for any outdated items at the
* beginning of the sequence.
*
* Note that terminal notifications ({@code onError} and {@code onComplete}) trigger eviction as well. For
* example, with a max age of 5, the first item is observed at T=0, then an {@code onComplete} notification
* arrives at T=10. If an observer subscribes at T=11, it will find an empty {@code ReplayRelay} with just
* an {@code onComplete} notification.
*
* @param maxAge
* the maximum age of the contained items
* @param unit
* the time unit of {@code time}
* @param scheduler
* the {@link Scheduler} that provides the current time
*/
@CheckReturnValue
@NonNull
public static ReplayRelay createWithTime(long maxAge, TimeUnit unit, Scheduler scheduler) {
return new ReplayRelay(new SizeAndTimeBoundReplayBuffer(Integer.MAX_VALUE, maxAge, unit, scheduler));
}
/**
* Creates a time- and size-bounded replay subject.
*
* In this setting, the {@code ReplayRelay} internally tags each received item with a timestamp value
* supplied by the {@link Scheduler} and holds at most {@code size} items in its internal buffer. It evicts
* items from the start of the buffer if their age becomes less-than or equal to the supplied age in
* milliseconds or the buffer reaches its {@code size} limit.
*
* When observers subscribe to a terminated {@code ReplayRelay}, they observe the items that remained in
* the buffer after the terminal notification, regardless of their age, but at most {@code size} items.
*
* If an observer subscribes while the {@code ReplayRelay} is active, it will observe only those items
* from within the buffer that have age less than the specified time and each subsequent item, even if the
* buffer evicts items due to the time constraint in the mean time. In other words, once an observer
* subscribes, it observes items without gaps in the sequence except for the outdated items at the beginning
* of the sequence.
*
* Note that terminal notifications ({@code onError} and {@code onComplete}) trigger eviction as well. For
* example, with a max age of 5, the first item is observed at T=0, then an {@code onComplete} notification
* arrives at T=10. If an observer subscribes at T=11, it will find an empty {@code ReplayRelay} with just
* an {@code onComplete} notification.
*
* @param maxAge
* the maximum age of the contained items
* @param unit
* the time unit of {@code time}
* @param maxSize
* the maximum number of buffered items
* @param scheduler
* the {@link Scheduler} that provides the current time
*/
@CheckReturnValue
@NonNull
public static ReplayRelay createWithTimeAndSize(long maxAge, TimeUnit unit, Scheduler scheduler, int maxSize) {
return new ReplayRelay(new SizeAndTimeBoundReplayBuffer(maxSize, maxAge, unit, scheduler));
}
/**
* Constructs a ReplayRelay with the given custom ReplayBuffer instance.
* @param buffer the ReplayBuffer instance, not null (not verified)
*/
@SuppressWarnings("unchecked") ReplayRelay(ReplayBuffer buffer) {
this.buffer = buffer;
this.observers = new AtomicReference[]>(EMPTY);
}
@Override
protected void subscribeActual(Observer super T> observer) {
ReplayDisposable rs = new ReplayDisposable(observer, this);
observer.onSubscribe(rs);
if (!rs.cancelled) {
if (add(rs)) {
if (rs.cancelled) {
remove(rs);
return;
}
}
buffer.replay(rs);
}
}
@Override
public void accept(T value) {
if (value == null) throw new NullPointerException("value == null");
ReplayBuffer b = buffer;
b.add(value);
for (ReplayDisposable rs : observers.get()) {
b.replay(rs);
}
}
@Override
public boolean hasObservers() {
return observers.get().length != 0;
}
/* test */ int observerCount() {
return observers.get().length;
}
/**
* Returns a single value the Relay currently has or null if no such value exists.
* The method is thread-safe.
*/
@Nullable
public T getValue() {
return buffer.getValue();
}
/**
* Makes sure the item cached by the head node in a bounded
* ReplayRelay is released (as it is never part of a replay).
*
* By default, live bounded buffers will remember one item before
* the currently receivable one to ensure subscribers can always
* receive a continuous sequence of items. A terminated ReplaySubject
* automatically releases this inaccessible item.
*
* The method must be called sequentially, similar to the standard
* {@code onXXX} methods.
* @since 2.1
*/
public void cleanupBuffer() {
buffer.trimHead();
}
/** An empty array to avoid allocation in getValues(). */
private static final Object[] EMPTY_ARRAY = new Object[0];
/**
* Returns an Object array containing snapshot all values of the Relay.
*
The method is thread-safe.
*/
public Object[] getValues() {
@SuppressWarnings("unchecked")
T[] a = (T[])EMPTY_ARRAY;
T[] b = getValues(a);
if (b == EMPTY_ARRAY) {
return new Object[0];
}
return b;
}
/**
* Returns a typed array containing a snapshot of all values of the Relay.
*
The method follows the conventions of Collection.toArray by setting the array element
* after the last value to null (if the capacity permits).
*
The method is thread-safe.
* @param array the target array to copy values into if it fits
*/
public T[] getValues(T[] array) {
return buffer.getValues(array);
}
/**
* Returns true if the relay has any value.
*
The method is thread-safe.
*/
public boolean hasValue() {
return buffer.size() != 0; // NOPMD
}
/* test*/ int size() {
return buffer.size();
}
boolean add(ReplayDisposable rs) {
for (;;) {
ReplayDisposable[] a = observers.get();
int len = a.length;
@SuppressWarnings("unchecked")
ReplayDisposable[] b = new ReplayDisposable[len + 1];
System.arraycopy(a, 0, b, 0, len);
b[len] = rs;
if (observers.compareAndSet(a, b)) {
return true;
}
}
}
@SuppressWarnings("unchecked")
void remove(ReplayDisposable rs) {
for (;;) {
ReplayDisposable[] a = observers.get();
if (a == EMPTY) {
return;
}
int len = a.length;
int j = -1;
for (int i = 0; i < len; i++) {
if (a[i] == rs) {
j = i;
break;
}
}
if (j < 0) {
return;
}
ReplayDisposable[] b;
if (len == 1) {
b = EMPTY;
} else {
b = new ReplayDisposable[len - 1];
System.arraycopy(a, 0, b, 0, j);
System.arraycopy(a, j + 1, b, j, len - j - 1);
}
if (observers.compareAndSet(a, b)) {
return;
}
}
}
/**
* Abstraction over a buffer that receives events and replays them to
* individual Observers.
*/
interface ReplayBuffer {
void add(T value);
void replay(ReplayDisposable rs);
int size();
@Nullable
T getValue();
T[] getValues(T[] array);
void trimHead();
}
static final class ReplayDisposable extends AtomicInteger implements Disposable {
private static final long serialVersionUID = 466549804534799122L;
final Observer super T> downstream;
final ReplayRelay state;
Object index;
volatile boolean cancelled;
ReplayDisposable(Observer super T> actual, ReplayRelay state) {
this.downstream = actual;
this.state = state;
}
@Override
public void dispose() {
if (!cancelled) {
cancelled = true;
state.remove(this);
}
}
@Override
public boolean isDisposed() {
return cancelled;
}
}
static final class UnboundedReplayBuffer
extends AtomicReference