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JCP Standard JSR331 “Java Constraint Programming API”. It is used for Modeling and Solving Constraint Satisfaction and Optimization Problems using Java and off-the-shelf Constraint/Linear Solvers

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//=============================================
// J A V A  C O M M U N I T Y  P R O C E S S
// 
// J S R  331
// 
// Specification
// 
//=============================================
package javax.constraints;


/**
 * The interface Solver is used for Problem Resolution and utilizes concepts 
 * of Search Strategies and Solutions.  
 * 

The Solver provides a standardized way to implement the following functions: *

    *
  • Find a solution *
  • Find an optimal solution that minimizes/maximizes an objective variable *
  • Iterate through multiple solutions *
  • Limit search time and a number of solutions. *
*
These functions use an ordered list of search strategies called "execution list". * Each implementation should provide at least one default search strategy that is available * by the Solver's method "getSearchStrategy". A user may get this strategy and apply * its methods "setVars", "setVarSelector", and "setValueSelector" to customize it. * This strategy is the first one to be executed. A user may also add another strategy using * the Solver's method "newSearchStrategy". It returns a new instance of the default * search strategy. A user may set its attributes and use the method "addStrategy" to add * a new customized strategy to the end of the execution list. For example, if a user want first to * instantiate all variables from the array "types" and then all variables from the array * "counts", it can be done as follow: *
 * SearchStrategy s1 = solver.getSearchStrategy();
 * s1.setVars(types);
 * SearchStrategy s2 = solver.newSearchStrategy();
 * s2.setVars(counts);
 * s2.setVarSelectorType(VarSelectorType.RANDOM);
 * solver.addStrategy(s2);
 * 
* * * @see Solution * @see SearchStrategy * @see VarSelector * @see ValueSelector */ public interface Solver { /** * Returns the Problem for which this solver was created * @return the Problem for which this solver was created */ public Problem getProblem(); /** * Set the Problem with which this solver should work */ public void setProblem(Problem problem); /** * Creates a copy of the problem in its current state */ public void saveProblem(); /** * Restores a previously saved problem */ public void restoreProblem(); /** * Returns the number of the last solution found, or 0 if no solutions * have been found yet (or the search for a solution was not yet launched). * @return the number of the last solution found, or 0 if no solution have * been found yet (or the search for a solution was not yet launched). */ public int getNumberOfSolutions(); /** * Returns the maximal number of solutions any search can look for. A value * of -1 indicates infinity, i.e. that there is no limitation on the maximal number of * solutions. The default value is -1. * @return the maximal number of solutions any search can look for. A value * of -1 indicates infinity, i.e. that there is no limitation on the maximal number of * solutions. The default value is -1. */ public int getMaxNumberOfSolutions(); /** * Sets the limit on the maximal number of solutions any search can look for. A value * of -1 indicates infinity, i.e. that there is no limitation on the maximal number of * solutions. The default value is -1. * @param maxNumberOfSolutions the new limit for the maximal number of solutions any search can * look for. */ public void setMaxNumberOfSolutions(int maxNumberOfSolutions); /** * Returns the duration, in milliseconds, of the imposed time limit on search of one solution. * @return the duration, in milliseconds, of the imposed time limit on search of one solution. */ public int getTimeLimit(); /** * Sets the duration, in milliseconds, of the time limit on search of one solution. * @param mills the new time limit in milliseconds */ public void setTimeLimit(int mills); /** * Returns the duration, in milliseconds, of the imposed time limit * on global search of all solutions or an optimal solution. * @return the duration, in milliseconds, of the imposed time limit * on global search of all solutions or an optimal solution. */ public int getTimeLimitGlobal(); /** * Sets the duration, in milliseconds, of the time limit * on global search of all solutions or an optimal solution. * If a time limit (for one solution) is not set, it also calls setTimeLimit(mills) * @param mills the new global time limit in milliseconds */ public void setTimeLimitGlobal(int mills); // /** // * Validates in the difference between the current time and the // * getTimeLimitStart() time is more than getTimeLimit() // * @return true if yes, false if no. // */ // public boolean checkTimeLimit(); // /** // * Returns true if the time limit expired during a search, or false if not. // * // * In the case of exceeding the time limit, the Solution returned by search is null. // * The boolean returned by this method can be used to distinguish between "no solution existed" // * and "time limit expired", when the Solution returned is null. // * @return true if the time limit expired during a search, or false if not. // */ // public boolean isTimeLimitExceeded(); // /** // * Sets whether or not the time limit has expired. // * @param exceeded true if the time limit exceeded, false otherwise. // */ // public void setTimeLimitExceeded(boolean exceeded); /** * Returns the time, in milliseconds, at which the time limit began counting. * @return the time, in milliseconds, at which the time limit began counting. */ public long getTimeLimitStart(); /** * Sets the start time as the system current time, for counting milliseconds to the time limit. */ public void setTimeLimitStart(); // /** // * This method forces a solver to "backtrack". // * It is used to emulate a failure, e.g. to produce all solutions. // * // * @throws Exception // */ // public void backtrack() throws Exception; // /** // * Adds a "reversible action" that will be executed during backtracking. // * Such actions are used to represent reversible actions that can be added // * to the search and executed during backtracking. For example, an // * application may draw a square during the search and erase it during backtracking. // * Reversible action also allow a user to animate the search. // * @param action to be executed during backtracking. // */ // public void addReversibleAction(ReversibleAction action); // /** // * This is an implementation specific method that execute // * @param strategy // * @param restoreOrNot // * @return // */ // public Solution execute(SearchStrategy strategy, ProblemState restoreOrNot); /** * Define a search strategy that will be used by the solver to solve the problem. * Each Solver' implementation should set a default search strategy in the * its Solver constructor. * @param strategy */ public void setSearchStrategy(SearchStrategy strategy); /** * Define a searchStrategy that will be used by find solutions methods. * This methods takes the default search strategy, and resets its * vars, varSelector, and valueSelector. * @param vars * @param varSelector * @param valueSelector */ public void setSearchStrategy(Var[] vars, VarSelector varSelector, ValueSelector valueSelector); /** * Define a searchStrategy that will be used by find solutions methods. * This methods takes the default search strategy, and resets its * vars and varSelector. * @param vars * @param varSelector */ public void setSearchStrategy(Var[] vars, VarSelector varSelector); /** * Define a searchStrategy that will be used by find solutions methods. * This methods takes the default search strategy, and resets its * vars. * @param vars */ public void setSearchStrategy(Var[] vars); /** * Define a searchStrategy that will be used by find solutions methods. * This methods takes the default search strategy, and resets its * vars and valueSelector. * @param vars * @param valueSelector */ public void setSearchStrategy(Var[] vars, ValueSelector valueSelector); /** * This methods returns a new default search strategy * @return a new default search strategy */ public SearchStrategy newSearchStrategy(); /** * This methods adds this strategy * to the end of the strategy execution lists. * @param strategy */ public void addSearchStrategy(SearchStrategy strategy); /** * This methods takes the default search strategy, resets its * vars, varSelector, and valueSelector, and then adds this strategy * to the end of the strategy execution lists. * @param vars * @param varSelector * @param valueSelector */ public void addSearchStrategy(Var[] vars, VarSelector varSelector, ValueSelector valueSelector); /** * This methods takes the default search strategy, resets its * vars, varSelector, and valueSelector, and then adds this strategy * to the end of the strategy execution lists. * @param vars * @param varSelectorType * @param valueSelectorType */ public void addSearchStrategy(Var[] vars, VarSelectorType varSelectorType, ValueSelectorType valueSelectorType); /** * This methods takes the default search strategy, resets its * vars and varSelector, and adds this strategy to the end of the strategy execution lists. * @param vars * @param varSelector */ public void addSearchStrategy(Var[] vars, VarSelector varSelector); /** * This methods takes the default search strategy, resets its * vars and varSelector, and adds this strategy to the end of the strategy execution lists. * @param vars * @param varSelectorType */ public void addSearchStrategy(Var[] vars, VarSelectorType varSelectorType); /** * This methods takes the default search strategy, resets its * vars and valueSelector, and adds this strategy to the end of the strategy execution lists. * @param vars * @param valueSelector */ public void addSearchStrategy(Var[] vars, ValueSelector valueSelector); /** * This methods takes the default search strategy, resets its * vars and valueSelector, and adds this strategy to the end of the strategy execution lists. * @param vars * @param valueSelectorType */ public void addSearchStrategy(Var[] vars, ValueSelectorType valueSelectorType); /** * This methods takes the default search strategy, resets its * vars, and adds this strategy to the end of the strategy execution lists. * @param vars */ public void addSearchStrategy(Var[] vars); /** * This methods is equivalent to addSearchStrategy(vars) * where the array "vars" contains only one variable "var" * @param var */ public void addSearchStrategy(Var var); // /** // * Returns a search strategy of the given type. // * Each Solver' implementation supports its own implementations of search strategies // * for the standard types. If a strategy of the requested type is not supported // * by a particular implementation, this method return null. // * @param strategyType that is define by the enum "SearchStrategyType" // * @return strategy of the type "strategyType" or null if this type is not supported by // * the implementation. // */ // public SearchStrategy getSearchStrategy(SearchStrategyType strategyType); /** * Returns a SearchStrategy that is currently used by the solver * @return a SearchStrategy that is currently used by the solver to solve the problem */ public SearchStrategy getSearchStrategy(); /** * Returns a search strategy that logs all variables * @return a a search strategy that logs all variables */ public SearchStrategy getStrategyLogVariables(); /** * This methods adds the strategy getStrategyLogVariables() * to the end of the strategy execution lists. */ public void addStrategyLogVariables(); /** * This methods adds the strategy that logs the "text" * to the end of the strategy execution lists. */ public void addLogStrategy(String text); /** * This method attempts to find a solution of the problem, for which the solver was defined. * It uses the search strategy defined by the method setSearchStrategy(). * It returns the found solution (if any) or null. It also saves the solution and makes it * available through the method getSolution(). * If a solution is not found, the problem state is restored * to that of before the invocation of this method. * If a solution is found, the problem state will be restored only if the parameter * "restore" is true. Otherwise all problem variables will be instantiated with the solution * values. * * The search can be limited by time, number of failed attempts, etc. * * @param restoreOrNot defines if the problem state should be restored after a solution is found * @return a Solution if the search is successful or null */ public Solution findSolution(ProblemState restoreOrNot); /** * This method is equivalent to findSolution(DO_NOT_RESTORE); * It means that the problem state will always be restored even when a solution is found. * @return a Solution if the search is successful or null. */ public Solution findSolution(); // /** // * This method attempts to find the solution that minimizes/maximizes the objective variable. // * It uses the search strategy defined by the method setSearchStrategy(strategy). // * The optimization process can be also controlled by: // *
    // *
  • OptimizationTolerance that is a difference between optimal solutions - see setOptimizationTolarance() // *
  • MaxNumberOfSolutions that is the total number of considered solutions - may be limited by the method // * setMaxNumberOfSolutions() // *
  • TimeLimitGlobal that is the number of seconds allocated for the entire optimization process. // *
// *
At the same time the time for one iteration inside // * optimization loop (a search of one solution) can be also limited by the Solver's attribute TimeLimit // * or by the use of a special search strategy specified by a particular implementation. // *
The problem state after the execution of this method is always restored. All variables // * that were added to the problems (plus the objectiveVar) will have their assigned values // * saved inside the optimal solution. // * // * @param objective Objective.MINIMIZE or Objective.MAXIMIZE // * @param objectiveVar the variable that is being minimized/maximized // * @param optStrategy OptimizationStrategy (BASIC, DICHOTOMIZE, or NATIVE) // * @return Solution if a solution is found, // * null if there are no solutions. // */ // public Solution findOptimalSolution(Objective objective, Var objectiveVar, OptimizationStrategy optStrategy); // // public Solution findOptimalSolution(Objective objective, VarReal objectiveVar, OptimizationStrategy optStrategy); /** * @return an OptimizationStrategy used by the method "findOptimalSolution" */ public OptimizationStrategy getOptimizationStrategy(); /** * Sets an OptimizationStrategy used by the method "findOptimalSolution" */ public void setOptimizationStrategy(OptimizationStrategy optimizationStrategy); /** * Sets an OptimizationStrategy by its name */ public void setOptimizationStrategy(String optimizationStrategyName); /** * Logs the OptimizationStrategy used by the method "findOptimalSolution" */ public void logOptimizationStrategy(); /** * This method attempts to find the solution that minimizes/maximizes the objective variable. * It uses the search strategy defined by the method setSearchStrategy(strategy). * The optimization process can be also controlled by: *
    *
  • OptimizationTolerance that is a difference between optimal solutions - see setOptimizationTolerance() *
  • MaxNumberOfSolutions that is the total number of considered solutions - may be limited by the method * setMaxNumberOfSolutions() *
  • TotalTimeLimit that is the number of seconds allocated for the entire optimization process. *
*
At the same time the time for one iteration inside * optimization loop (a search of one solution) can be also limited by the use of the * special type of search strategy. *
The problem state after the execution of this method is always restored. All variables * that were added to the problems (plus the objectiveVar) will have their assigned values * saved inside the optimal solution. * * @param objective Objective.MINIMIZE or Objective.MAXIMIZE * @param objectiveVar the variable that is being minimized/maximized * @return Solution if a solution is found, * null if there are no solutions. */ public Solution findOptimalSolution(Objective objective, Var objectiveVar); /** * This method is equivalent to * findOptimalSolution(Objective.MINIMIZE,objectiveVar,OptimizationStrategy.NATIVE) * It is usually overridden by an implementation * @param objectiveVar * @return Solution if a solution is found, * null if there are no solutions. */ public Solution findOptimalSolution(Objective objective, VarReal objectiveVar); /** * This method is equivalent to findOptimalSolution(Objective.MINIMIZE,objectiveVar) * @param objectiveVar * @return Solution if a solution is found, * null if there are no solutions. */ public Solution findOptimalSolution(Var objectiveVar); /** * This method is equivalent to findOptimalSolution(Objective.MINIMIZE,objectiveVar) * @param objectiveVar * @return Solution if a solution is found, * null if there are no solutions. */ public Solution findOptimalSolution(VarReal objectiveVar); /** * Specifies a tolerance for the method findOptimalSolution(). * If the difference between newly found solution and a previous one is less * or equal "tolerance" then the last solution is considered to be the optimal one. * By default, the optimization tolerance is 0. * @param tolerance */ public void setOptimizationTolerance(int tolerance); /** * Returns the current tolerance for the method findOptimalSolution() * @return the current tolerance for the method findOptimalSolution() */ public int getOptimizationTolerance(); /** * This method attempts to find all solutions for the Problem. * It uses the default search strategy or the strategy defined by the latest * method setSearchStrategy(). It returns an array of found solutions * or null if there are no solutions. A user has to be careful not to * overload the available memory because the number of found solutions could be huge. * The process of finding all solutions can be also controlled by: *
    *
  • MaxNumberOfSolutions that is the total number of considered solutions * that may be limited by the method setMaxNumberOfSolutions(); *
  • TotalTimeLimit that is the number of seconds allocated for the entire optimization process. *
* The problem state after the execution of this method is always restored. * @return Solution[] */ public Solution[] findAllSolutions(); /** * Removes all solutions */ // public void clearSolutions(); /** * Returns an array of Solutions * * @return an array of all found Solutions * @see Solver#findAllSolutions() */ // public Solution[] getSolutions(); /** * Adds a solution to the current array of solutions */ // public void addSolution(Solution solution); /** * Returns the i-th Solution found by the latest search * @return the i-th Solution found by the latest search * @see Solver#findAllSolutions() */ public Solution getSolution(int i); /** * Returns the first (or only) solution found by the latest search * @return the first (or only) solution found by the latest search */ // public Solution getSolution(); /** * This method tries to resolve the problem by applying the Solution "solution" * to the problem, and returns true if "solution" satisfies all of the posted * constraints, false otherwise. * * @param solution the Solution object being tested on the problem. * @return true if the Solution satisfies all posted constraints, false otherwise. */ // public boolean applySolution(Solution solution); // /** // * This method tries to resolve the problem by applying the existing Solution // * at the "solutionNumber"-th index of the array of solutions (accessable by // * getSolutions();). Equivalent to calling applySolution(getSolution(solutionNumber)); // * Returns true if the Solution satisfies all of the posted // * constraints, false otherwise. // * // * @param solutionNumber the Solution object being tested on the problem. // * @return true if the "solutionNumber"-th Solution satisfies all posted constraints, false otherwise. // * @see Solver#getSolutions() // * @see Solver#getSolution(int) // * @see Solver#applySolution(Solution) // */ // public boolean applySolution(int solutionNumber); /** * Creates a solution iterator that allows a user to find and navigate * through solutions using the default search strategy. * @return a solution iterator */ public SolutionIterator solutionIterator(); /** * This method logs execution statistics such as a number of choice points, * number of failures, used memory, etc. * This method is expected to be * specific for different reference implementations */ public void logStats(); /** * This method forces to trace (to log) all modification events for * the variable "var". * @param var */ public void trace(Var var); // /** // * This method forces to trace (to log) the modification "event" for // * the variable "var". // * @param var // */ // public void trace(Var var, PropagationEvent event); /** * This method forces to trace (to log) all modification events for * all variables "vars" * @param vars */ public void trace(Var[] vars); // /** // * This method forces to trace (to log) the modification "event" // * for all variables "var". // * @param vars // * @param event // */ // public void trace(Var[] vars, PropagationEvent event); /** * If flag is true, all failures will be traced (logged) * @param flag */ public void traceFailures(boolean flag); /** * This method forces to trace (to log) all modification events for * the variable "setVar". * @param setVar */ public void trace(VarSet setVar); // /** // * This method forces to trace (to log) the modification "event" for // * the variable "setVar". All modification events are described by {@link PropagationEvent} // * @param setVar // * @param propagationEvent // */ // public void trace(VarSet setVar, PropagationEvent propagationEvent); /** * This method forces the execution to * log important execution points * @param trueOrFalse boolean */ public void traceExecution(boolean trueOrFalse); /** * This method forces the execution to * log intermediate solutions during optimization search * @param trueOrFalse boolean */ public void traceSolutions(boolean trueOrFalse); }




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