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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

package com.jfoenix.transitions;

import javafx.animation.Animation;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.scene.Node;

/**
 * applies animation on a cahced node to improve the performance
 *
 * @author Shadi Shaheen
 * @version 1.0
 * @since 2016-03-09
 */
public class CachedAnimation {
    protected ObjectProperty animation = new SimpleObjectProperty<>();
    private CacheMomento[] momentos = null;

    public CachedAnimation(final Animation animation, Node... cachedNodes) {
        if (cachedNodes != null) {
            momentos = new CacheMomento[cachedNodes.length];
            for (int i = 0; i < cachedNodes.length; i++) {
                momentos[i] = new CacheMomento(cachedNodes[i]);
            }
        }
        this.animation.set(animation);
        this.animation.get().statusProperty().addListener((o, oldStatus, newStatus) -> {
            switch (newStatus) {
                case RUNNING:
                    starting();
                    break;
                default:
                    stopping();
                    break;
            }
        });
    }

    /**
     * Called when the animation is starting
     */
    protected void starting() {
        if (momentos != null) {
            for (int i = 0; i < momentos.length; i++) {
                momentos[i].cache();
            }
        }
    }

    /**
     * Called when the animation is stopping
     */
    protected void stopping() {
        if (momentos != null) {
            for (int i = 0; i < momentos.length; i++) {
                momentos[i].restore();
            }
        }
    }

    /**
     * @return the animation object
     */
    public Animation getAnimation() {
        return animation.get();
    }

}




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