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The JGoodies Animation framework enables you to produce sophisticated
time-based real-time animations in Java. It has been designed
for a seemless, flexible and powerful integration with Java,
ease-of-use and a small library size.
The newest version!
/*
* Copyright (c) 2001-2012 JGoodies Karsten Lentzsch. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of JGoodies Karsten Lentzsch nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jgoodies.animation;
import static com.jgoodies.common.base.Preconditions.checkArgument;
import static com.jgoodies.common.base.Preconditions.checkNotNull;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
/**
* Starts and stops an animation and triggers
* the animation at a given frame rate.
*
* @author Karsten Lentzsch
* @version $Revision: 1.8 $
*/
public final class Animator implements ActionListener {
private final Animation animation;
private final Timer timer;
private final int framesPerSecond;
private long startTime;
private long elapsedTime = 0;
// Instance Creation *****************************************************
/**
* Constructs an Animator for the given animation and frame rate.
*
* @param animation the animation to animate
* @param framesPerSecond the desired frame rate
* @throws NullPointerException if the animation is {@code null}
* @throws IllegalArgumentException if the frame rate is non-positive
*/
public Animator(Animation animation, int framesPerSecond) {
checkArgument(framesPerSecond > 0, "The frame rate must be positive.");
this.animation = checkNotNull(animation, "The animation must not be null.");
this.framesPerSecond = framesPerSecond;
this.timer = createTimer(framesPerSecond);
}
// ************************************************************************
/**
* Returns the animator's animation.
*
* @return the animator's animation
*/
public Animation animation() {
return animation;
}
/**
* Returns the desired frame rate.
*
* @return the desired frame rate per second
*/
public int framesPerSecond() {
return framesPerSecond;
}
/**
* Returns the elapsed time since animation start.
*
* @return time elapsed since the animation start
*/
public long elapsedTime() {
if (!timer.isRunning()) {
return elapsedTime;
}
long now = System.currentTimeMillis();
if (startTime == -1) {
startTime = now;
}
return now - startTime + elapsedTime;
}
/**
* Starts the animator and in turn the animation.
*/
public void start() {
if (!timer.isRunning()) {
registerStopListener();
startTime = -1;
timer.start();
}
}
/**
* Stops the animator.
*/
public void stop() {
if (timer.isRunning()) {
elapsedTime = elapsedTime();
timer.stop();
}
}
/**
* Implements the ActionListener interface used by the Timer.
*
* @param e the action event
*/
@Override
public void actionPerformed(ActionEvent e) {
// System.out.println("t=" + elapsedTime());
animation.animate(elapsedTime());
}
/**
* Returns a string representation for the animator.
*
* @return a string representation for the animator
*/
@Override
public String toString() {
return "elapsedTime=" + elapsedTime() + "; fps=" + framesPerSecond;
}
// Helper Code ************************************************************
/**
* Creates and configures a {@code Timer} object.
*
* @param fps the frames per second
* @return a {@code Timer} with the specified frame rate
*/
private Timer createTimer(int fps) {
int delay = 1000 / fps;
Timer aTimer = new Timer(delay, this);
aTimer.setInitialDelay(0);
aTimer.setCoalesce(true);
return aTimer;
}
/**
* Registers a listener that stops the animator if the animation stopped.
*/
private void registerStopListener() {
animation.addAnimationListener(new AnimationAdapter() {
@Override
public void animationStopped(AnimationEvent e) {
//System.out.println("All animations stopped.");
stop();
//animation.animate(animation.duration());
}
});
}
}