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The JGoodies Animation framework enables you to produce sophisticated
time-based real-time animations in Java. It has been designed
for a seemless, flexible and powerful integration with Java,
ease-of-use and a small library size.
The newest version!
/*
* Copyright (c) 2001-2012 JGoodies Karsten Lentzsch. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of JGoodies Karsten Lentzsch nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jgoodies.animation.renderer;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.GeneralPath;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.util.Random;
/**
* Paints two colored and often translucent fans that can be rotated.
*
* @author Karsten Lentzsch
* @version $Revision: 1.8 $
*
* @see com.jgoodies.animation.swing.animations.FanAnimation
* @see com.jgoodies.animation.swing.components.FanComponent
*/
public final class FanRenderer implements AnimationRenderer {
private static final Random random = new Random(System.currentTimeMillis());
private final Triangle[] triangles;
private Point2D origin;
private double rotation;
public FanRenderer(Triangle[] triangles) {
this.triangles = triangles;
}
public FanRenderer(int triangleCount, Color baseColor) {
this(createSectors(triangleCount, baseColor));
}
public static Triangle[] createSectors(int count, Color baseColor) {
Triangle[] result = new Triangle[count];
double sectorAngle = Math.PI * 2 / count;
for (int i = 0; i < count; i++) {
double rotation = i * sectorAngle + (random.nextFloat() - 0.5) * Math.PI/10;
double angle = sectorAngle * (0.2 + random.nextFloat() * 0.4);
result[i] = new Triangle(rotation, angle, nextColor(baseColor));
}
return result;
}
private static Color nextColor(Color baseColor) {
float[] hsb = new float[3];
Color.RGBtoHSB(baseColor.getRed(), baseColor.getGreen(), baseColor.getBlue(), hsb);
float brightness = 0.8f + random.nextFloat() * 0.2f;
return Color.getHSBColor(hsb[0], hsb[1], brightness);
}
public Point2D getOrigin() { return origin; }
public void setOrigin(Point2D origin) { this.origin = origin; }
public double getRotation() { return rotation; }
public void setRotation(double rotation) { this.rotation = rotation; }
@Override
public void render(Graphics2D g2, int width, int height) {
double radius = Math.sqrt(width * width + height * height);
Point2D p = getOrigin() != null ? getOrigin() : getDefaultOrigin(width, height);
g2.translate(p.getX(), p.getY());
g2.rotate(rotation);
for (Triangle element : triangles) {
element.render(g2, radius);
}
g2.rotate(-rotation);
g2.translate(-p.getX(), -p.getY());
}
private static Point2D getDefaultOrigin(int width, int height) {
return new Point2D.Double(width * 0.75, height * 0.75);
}
// Helper Class ***********************************************************
/**
* A helper class that models and renders a single sector.
*/
private static final class Triangle {
private final double aRotation;
private final double angle;
private final Color color;
private Triangle(double rotation, double angle, Color color) {
this.aRotation = rotation;
this.angle = angle;
this.color = color;
}
private static Shape createPolygon(double rotation, double angle, double radius) {
double startAngle = rotation - angle / 2;
double stopAngle = startAngle + angle;
double hypothenusis = radius / Math.cos(angle / 2);
float x0 = 0.0f;
float y0 = 0.0f;
float x1 = (float) (x0 - hypothenusis * Math.cos(startAngle));
float y1 = (float) (y0 - hypothenusis * Math.sin(startAngle));
float x2 = (float) (x0 - hypothenusis * Math.cos(stopAngle));
float y2 = (float) (y0 - hypothenusis * Math.sin(stopAngle));
GeneralPath polygon = new GeneralPath(Path2D.WIND_EVEN_ODD, 3);
polygon.moveTo(x0, y0);
polygon.lineTo(x1, y1);
polygon.lineTo(x2, y2);
polygon.closePath();
return polygon;
}
void render(Graphics2D g2, double radius) {
g2.setColor(color);
g2.fill(createPolygon(aRotation, angle, radius));
}
}
}