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The JGoodies Binding library connects object properties to Swing user interface components. And it helps you represent the state and behavior of a presentation independently of the GUI components used in the interface.

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/*
 * Copyright (c) 2002-2013 JGoodies Software GmbH. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  o Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 *  o Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 *  o Neither the name of JGoodies Software GmbH nor the names of
 *    its contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jgoodies.binding.beans;

import static com.jgoodies.common.base.Preconditions.checkArgument;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;

import javax.swing.Timer;


/**
 * A PropertyChangeListener that is intended to handle property changes
 * after a specified delay. Useful to defer changes until a stable state
 * is reached. For example if you look up a persistent object for a selection
 * in a list. You don't want to find and transport objects that the user
 * selects temporarily; you want to get only a stable selection.
 * Or if you want to validate on every key typed, you may delay the
 * validation until no key has been typed for a given time.

* * If this handler is notified about a property change it stores * the PropertyChangeEvent it has received in {@code #propertyChange}, * and starts a Swing Timer that will call {@code #delayedPropertyChange} * after a delay. In coalescing mode a previously started timer - if any - * will be stopped before. In other words, the timer is restarted.

* * TODO: Write about the recommended delay time - above the double-click time * and somewhere below a second, e.g. 100ms to 200ms.

* * TODO: Summarize the differences between the DelayedReadValueModel, the * DelayedWriteValueModel, and this DelayedPropertyChangeHandler. * * @author Karsten Lentzsch * @version $Revision: 1.19 $ * * @see com.jgoodies.binding.value.DelayedReadValueModel * @see com.jgoodies.binding.extras.DelayedWriteValueModel * @see javax.swing.Timer * * @since 1.1 */ public abstract class DelayedPropertyChangeHandler implements PropertyChangeListener { /** * The delay in milliseconds used as default in the no-arg constructor. */ public static final int DEFAULT_DELAY = 200; // ms /** * The Timer used to perform the delayed property change. * Started or restarted on every property change. */ private final Timer timer; /** * If {@code true} all pending updates will be coalesced. * In other words, an update will be fired if no updates * have been received for this model's delay. */ private boolean coalesce; /** * Holds the most recent pending PropertyChangeEvent as stored * when this handler is notified about a property change, i. e. * {@code #propertyChange} is called. This event will be * used to call {@code #delayedPropertyChange} after a delay. */ private PropertyChangeEvent pendingEvt; // Instance Creation ****************************************************** /** * Constructs a DelayedPropertyChangeHandler with a default delay. */ public DelayedPropertyChangeHandler() { this(DEFAULT_DELAY); } /** * Constructs a DelayedPropertyChangeHandler with the specified Timer delay * and the coalesce disabled. * * @param delay the milliseconds to wait before the delayed property change * will be performed * * @throws IllegalArgumentException if the delay is negative */ public DelayedPropertyChangeHandler(int delay) { this(delay, false); } /** * Constructs a DelayedPropertyChangeHandler with the specified Timer delay * and the given coalesce mode. * * @param delay the milliseconds to wait before the delayed property change * will be performed * @param coalesce {@code true} to coalesce all pending changes, * {@code false} to fire changes with the delay when an update * has been received * * @throws IllegalArgumentException if the delay is negative * * @see #setCoalesce(boolean) */ public DelayedPropertyChangeHandler(int delay, boolean coalesce) { checkArgument(delay >= 0, "The delay must not be negative."); this.coalesce = coalesce; this.timer = new Timer(delay, new DelayHandler()); timer.setRepeats(false); } // Accessors ************************************************************** /** * Returns the delay, in milliseconds, that is used to defer value change * notifications. * * @return the delay, in milliseconds, that is used to defer * value change notifications * * @see #setDelay * * @since 1.5 */ public final int getDelay() { return timer.getDelay(); } /** * Sets the delay, in milliseconds, that is used to defer value change * notifications. * * @param delay the delay, in milliseconds, that is used to defer * value change notifications * @see #getDelay * * @throws IllegalArgumentException if the delay is negative * * @since 1.5 */ public final void setDelay(int delay) { timer.setInitialDelay(delay); timer.setDelay(delay); } /** * Returns if this model coalesces all pending changes or not. * * @return {@code true} if all pending changes will be coalesced, * {@code false} if pending changes are fired with a delay * when an update has been received. * * @see #setCoalesce(boolean) */ public final boolean isCoalesce() { return coalesce; } /** * Sets if this model shall coalesce all pending changes or not. * In this case, a change event will be fired first, * if no updates have been received for this model's delay. * If coalesce is {@code false}, a change event will be fired * with this model's delay when an update has been received.

* * The default value is {@code false}.

* * Note that this value is not the #coalesce value * of this model's internal Swing timer. * * @param b {@code true} to coalesce, * {@code false} to fire separate changes */ public final void setCoalesce(boolean b) { coalesce = b; } // Misc ******************************************************************* /** * Stops a running timer. Pending events - if any - are canceled * and won't be delivered to {@code #delayedPropertyChange}. * * @since 1.2 */ public final void stop() { timer.stop(); } /** * Checks and answers whether there are pending events. * * @return {@code true} if there are pending events, {@code false} if not. * * @since 2.0.4 */ public final boolean isPending() { return timer.isRunning(); } /** * This handler has been notified about a change in a bound property. * Stores the given event, then starts a timer that'll call * {@code #delayedPropertyChange} after this handler's delay. * If coalescing is enabled, a previously started timer - if any - * if stopped before. In other words, the timer is restarted. * * @param evt the PropertyChangeEvent describing the event source * and the property that has changed */ @Override public final void propertyChange(PropertyChangeEvent evt) { pendingEvt = evt; if (coalesce) { timer.restart(); } else { timer.start(); } } /** * This method gets called after this handler's delay * if a bound property has changed. The event is the * pending event as stored in {@code #propertyChange}. * * @param evt the PropertyChangeEvent describing the event source * and the property that has changed */ public abstract void delayedPropertyChange(PropertyChangeEvent evt); // Event Handling ********************************************************* /** * Describes the delayed action to be performed by the timer. */ private final class DelayHandler implements ActionListener { /** * An ActionEvent has been fired by the Timer after its delay. * Invokes #delayedPropertyChange with the pending PropertyChangeEvent, * then stops the timer. */ @Override public void actionPerformed(ActionEvent e) { delayedPropertyChange(pendingEvt); timer.stop(); } } }





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