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The JGoodies Forms framework helps you lay out and implement
elegant Swing panels quickly and consistently.
It makes simple things easy and the hard stuff possible,
the good design easy and the bad difficult.
The newest version!
/*
* Copyright (c) 2002-2015 JGoodies Software GmbH. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of JGoodies Software GmbH nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jgoodies.forms.util;
import java.awt.Component;
/**
* An interface that describes how to convert general sizes to pixel sizes.
* For example, dialog units require a conversion that honors
* the font and resolution. The {@link com.jgoodies.forms.layout.Sizes} class
* delegates all size conversions to an implementation of this interface.
*
* @author Karsten Lentzsch
* @version $Revision: 1.7 $
* @see com.jgoodies.forms.layout.Sizes
* @see com.jgoodies.forms.layout.ConstantSize
* @see AbstractUnitConverter
* @see DefaultUnitConverter
*/
public interface UnitConverter {
/**
* Converts Inches and returns pixels using the specified resolution.
*
* @param in the Inches
* @param component the component that provides the graphics object
* @return the given Inches as pixels
*/
int inchAsPixel(double in, Component component);
/**
* Converts Millimeters and returns pixels using the resolution of the
* given component's graphics object.
*
* @param mm Millimeters
* @param component the component that provides the graphics object
* @return the given Millimeters as pixels
*/
int millimeterAsPixel(double mm, Component component);
/**
* Converts Centimeters and returns pixels using the resolution of the
* given component's graphics object.
*
* @param cm Centimeters
* @param component the component that provides the graphics object
* @return the given Centimeters as pixels
*/
int centimeterAsPixel(double cm, Component component);
/**
* Converts DTP Points and returns pixels using the resolution of the
* given component's graphics object.
*
* @param pt DTP Points
* @param component the component that provides the graphics object
* @return the given Points as pixels
*/
int pointAsPixel(int pt, Component component);
/**
* Converts horizontal dialog units and returns pixels.
* Honors the resolution, dialog font size, platform and look&feel.
*
* @param dluX the horizontal dialog units
* @param component a component that provides the font and graphics
* @return the given horizontal dialog units as pixels
*/
int dialogUnitXAsPixel(int dluX, Component component);
/**
* Converts vertical dialog units and returns pixels.
* Honors the resolution, dialog font size, platform and look&feel.
*
* @param dluY the vertical dialog units
* @param component a component that provides the font and graphics
* @return the given vertical dialog units as pixels
*/
int dialogUnitYAsPixel(int dluY, Component component);
}