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The JGoodies Looks make your Swing applications and
applets look better. They have been optimized for readability,
precise micro-design and usability. And they simplify
the multi-platform support by using similar widget dimensions.
In addition, many people have reviewed them as elegant.
/*
* Copyright (c) 2001-2012 JGoodies Karsten Lentzsch. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of JGoodies Karsten Lentzsch nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jgoodies.looks.plastic;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import javax.swing.JComponent;
import javax.swing.UIManager;
import javax.swing.plaf.ComponentUI;
import javax.swing.plaf.metal.MetalLookAndFeel;
/**
* The JGoodies PlasticXP Look&Feel implementation of {@code SpinnerUI}.
* Configures the default editor to adjust font baselines and component
* bounds. Also, changes the border of the buttons and the size of the arrows.
*
* @author Karsten Lentzsch
* @version $Revision: 1.11 $
*/
public final class PlasticXPSpinnerUI extends PlasticSpinnerUI {
public static ComponentUI createUI(JComponent b) {
return new PlasticXPSpinnerUI();
}
@Override
protected Component createArrowButton(int direction) {
return new SpinnerXPArrowButton(direction);
}
/**
* It differs from its superclass in that it uses the same formula as JDK
* to calculate the arrow height.
*/
private static final class SpinnerXPArrowButton extends PlasticArrowButton {
SpinnerXPArrowButton(int direction) {
// If you change the value of the button width, don't forget
// to change it in PlasticXPBorders#XPSpinnerBorder too.
super(direction, UIManager.getInt("ScrollBar.width") - 1, false);
}
@Override
protected int calculateArrowHeight(int height, int width) {
int arrowHeight = Math.min((height - 4) / 3, (width - 4) / 3);
return Math.max(arrowHeight, 3);
}
@Override
protected boolean isPaintingNorthBottom() {
return true;
}
@Override
protected int calculateArrowOffset() {
return 1;
}
@Override
protected void paintNorth(Graphics g, boolean leftToRight, boolean isEnabled,
Color arrowColor, boolean isPressed,
int width, int height, int w, int h, int arrowHeight, int arrowOffset,
boolean paintBottom) {
if (!isFreeStanding) {
height += 1;
g.translate(0, -1);
if (!leftToRight) {
width += 1;
g.translate(-1, 0);
} else {
width += 2;
}
}
// Draw the arrow
g.setColor(arrowColor);
int startY = 1 + ((h + 1) - arrowHeight) / 2; // KL was (h + 1)
int startX = w / 2;
// System.out.println( "startX :" + startX + " startY :"+startY);
for (int line = 0; line < arrowHeight; line++) {
g.fillRect(startX - line - arrowOffset, startY + line,
2 * (line + 1), 1);
}
paintNorthBorder(g, isEnabled, width, height, paintBottom);
if (!isFreeStanding) {
height -= 1;
g.translate(0, 1);
if (!leftToRight) {
width -= 1;
g.translate(1, 0);
} else {
width -= 2;
}
}
}
private void paintNorthBorder(Graphics g, boolean isEnabled, int w, int h, boolean paintBottom) {
if (isEnabled) {
boolean isPressed = model.isPressed() && model.isArmed();
if (isPressed) {
PlasticXPUtils.drawPressedButtonBorder(g, 0, 1, w - 2, h);
} else {
PlasticXPUtils.drawPlainButtonBorder(g, 0, 1, w - 2, h);
}
} else {
PlasticXPUtils.drawDisabledButtonBorder(g, 0, 1, w - 2, h + 1);
}
// Paint one pixel on the arrow button's left hand side.
g.setColor(isEnabled
? PlasticLookAndFeel.getControlDarkShadow()
: MetalLookAndFeel.getControlShadow());
g.fillRect(0, 1, 1, 1);
if (paintBottom) {
g.fillRect(0, h - 1, w - 1, 1);
}
}
@Override
protected void paintSouth(Graphics g, boolean leftToRight, boolean isEnabled,
Color arrowColor, boolean isPressed,
int width, int height, int w, int h, int arrowHeight, int arrowOffset) {
if (!isFreeStanding) {
height += 1;
if (!leftToRight) {
width += 1;
g.translate(-1, 0);
} else {
width += 2;
}
}
// Draw the arrow
g.setColor(arrowColor);
int startY = (((h + 0) - arrowHeight) / 2) + arrowHeight - 2; // KL was h + 1
int startX = w / 2;
//System.out.println( "startX2 :" + startX + " startY2 :"+startY);
for (int line = 0; line < arrowHeight; line++) {
g.fillRect(startX - line - arrowOffset, startY - line,
2 * (line + 1), 1);
}
paintSouthBorder(g, isEnabled, width, height);
if (!isFreeStanding) {
height -= 1;
if (!leftToRight) {
width -= 1;
g.translate(1, 0);
} else {
width -= 2;
}
}
}
private void paintSouthBorder(Graphics g, boolean isEnabled, int w, int h) {
if (isEnabled) {
boolean isPressed = model.isPressed() && model.isArmed();
if (isPressed) {
PlasticXPUtils.drawPressedButtonBorder(g, 0, -2, w - 2, h + 1);
} else {
PlasticXPUtils.drawPlainButtonBorder(g, 0, -2, w - 2, h + 1);
}
} else {
PlasticXPUtils.drawDisabledButtonBorder(g, 0, -2, w-2, h + 1);
}
// Paint one pixel on the arrow button's left hand side.
g.setColor(isEnabled
? PlasticLookAndFeel.getControlDarkShadow()
: MetalLookAndFeel.getControlShadow());
g.fillRect(0, h - 2, 1, 1);
}
}
}
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