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Computers in vanilla Minecraft | TotalOS SDK
/*
Plugin for computers in vanilla minecraft!
Copyright (C) 2022 JNNGL
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package com.jnngl.system;
import com.jnngl.totalcomputers.TotalComputers;
import com.jnngl.totalcomputers.system.RequiresAPI;
import com.jnngl.totalcomputers.system.TotalOS;
import com.jnngl.totalcomputers.system.desktop.ApplicationHandler;
import com.jnngl.totalcomputers.system.desktop.WindowApplication;
import com.jnngl.totalcomputers.system.ui.CheckBox;
import com.jnngl.totalcomputers.system.ui.Button;
import com.jnngl.totalcomputers.system.ui.ClickableText;
import com.jnngl.totalcomputers.system.ui.ProgressBar;
import java.awt.*;
import java.util.Random;
@RequiresAPI(apiLevel = 3)
public class UITest extends WindowApplication {
private CheckBox checkBox;
private Button lockButton;
private ProgressBar progressBar;
private ClickableText text;
public static void main(String[] args) {
ApplicationHandler.open(UITest.class, args[0]);
}
public UITest(TotalOS os, String path) {
super(os, "UI Test", os.screenWidth/3*2, os.screenHeight/3*2, path);
}
@Override
protected void onStart() {
Font font = os.baseFont.deriveFont((float) os.screenHeight / 128 * 3);
checkBox = new CheckBox("Test box", 10, 10, font, os);
checkBox.addClickEvent(() -> checkBox.setLabel("value="+checkBox.getValue()));
lockButton = new Button(Button.ButtonColor.BLUE, 10, 30, 100, 20, font, "Lock/Unlock");
lockButton.registerClickEvent(() -> checkBox.setLocked(!checkBox.isLocked()));
progressBar = new ProgressBar(10, 60, 100, 10);
progressBar.addClickEvent(() -> progressBar.setValue(progressBar.getValue()+1));
text = new ClickableText(10, 90, font, Color.BLACK, "Click me!");
final Random rng = new Random();
text.addClickEvent(() -> {
text.setColor(new Color(rng.nextInt(255), rng.nextInt(255),rng.nextInt(255)));
});
}
@Override
protected boolean onClose() {
return true;
}
@Override
public void update() {
renderCanvas();
}
@Override
public void render(Graphics2D g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
checkBox.render(g);
lockButton.render(g);
progressBar.render(g);
text.render(g);
}
@Override
public void processInput(int x, int y, TotalComputers.InputInfo.InteractType type) {
checkBox.processInput(x, y, type);
lockButton.processInput(x, y, type);
progressBar.processInput(x, y, type);
text.processInput(x, y, type);
}
}
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