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Computers in vanilla Minecraft | TotalOS SDK
/*
Plugin for computers in vanilla minecraft!
Copyright (C) 2022 JNNGL
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package com.jnngl.totalcomputers.system.states;
import com.jnngl.totalcomputers.TotalComputers;
import com.jnngl.totalcomputers.system.TotalOS;
import java.awt.*;
/**
* Abstraction for computers states
*/
public abstract class State {
/**
* StateManager instance
*/
protected final StateManager stateManager;
/**
* TotalOS instance
*/
protected final TotalOS os;
/**
* Constructor
* @param stateManager StateManager instance
* @param os TotalOS instance
*/
public State(StateManager stateManager, TotalOS os) {
this.stateManager = stateManager;
this.os = os;
}
/**
* Converts X from NDC coordinate system to AWT coordinate system
* @param x NDC X
* @return x
*/
public int ndcX(float x) {
return (int)((x * 0.5f + 0.5f)*os.screenWidth);
}
/**
* Converts Y from NDC coordinate system to AWT coordinate system
* @param y NDC Y
* @return y
*/
public int ndcY(float y) {
return (int)(((-y) * 0.5f + 0.5f)*os.screenHeight);
}
/**
* Abstraction of update function
*/
public abstract void update();
/**
* Abstraction of render function
* @param g Graphics2D instance
*/
public abstract void render(Graphics2D g);
/**
* Abstraction of input handling function
* @param x X coordinate of the touch
* @param y Y coordinate of the touch
* @param type See {@link TotalComputers.InputInfo.InteractType}
*/
public abstract void processInput(int x, int y, TotalComputers.InputInfo.InteractType type);
}
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