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JVM AOT compiler currently generating JavaScript, Haxe, with initial focus on Kotlin and games.
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.glutils;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes;
/**
* A {@link VertexData} implementation based on OpenGL vertex buffer objects.
*
*
*
* If the OpenGL ES context was lost you can call {@link #invalidate()} to recreate a new OpenGL vertex buffer object. This class
* can be used seamlessly with OpenGL ES 1.x and 2.0.
*
*
*
* In case OpenGL ES 2.0 is used in the application the data is bound via glVertexAttribPointer() according to the attribute
* aliases specified via {@link VertexAttributes} in the constructor.
*
*
*
* Uses indirect Buffers on Android 1.5/1.6 to fix GC invocation due to leaking PlatformAddress instances.
*
*
*
* VertexBufferObjects must be disposed via the {@link #dispose()} method when no longer needed
*
*
* @author mzechner, Dave Clayton */
public class VertexArray extends VertexBufferObject {
public VertexArray (int numVertices, VertexAttribute... attributes) {
this(numVertices, new VertexAttributes(attributes));
}
/** Constructs a new interleaved VertexArray
*
* @param numVertices the maximum number of vertices
* @param attributes the {@link VertexAttributes} */
public VertexArray (int numVertices, VertexAttributes attributes) {
super(false, numVertices, attributes);
}
}
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