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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 

* Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *

* http://www.apache.org/licenses/LICENSE-2.0 *

* Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; import java.nio.*; /** Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers * * @author mzechner */ public final class BufferUtils { /** Copies numFloats floats from src starting at offset to dst. Dst is assumed to be a direct {@link Buffer}. The method will * crash if that is not the case. The position and limit of the buffer are ignored, the copy is placed at position 0 in the * buffer. After the copying process the position of the buffer is set to 0 and its limit is set to numFloats * 4 if it is a * ByteBuffer and numFloats if it is a FloatBuffer. In case the Buffer is neither a ByteBuffer nor a FloatBuffer the limit is * not set. This is an expert method, use at your own risk. * * @param src the source array * @param dst the destination buffer, has to be a direct Buffer * @param numFloats the number of floats to copy * @param offset the offset in src to start copying from */ public static void copy(float[] src, Buffer dst, int numFloats, int offset) { FloatBuffer floatBuffer = asFloatBuffer(dst); floatBuffer.clear(); dst.position(0); floatBuffer.put(src, offset, numFloats); dst.position(0); if (dst instanceof ByteBuffer) dst.limit(numFloats << 2); else dst.limit(numFloats); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(byte[] src, int srcOffset, Buffer dst, int numElements) { if (!(dst instanceof ByteBuffer)) throw new GdxRuntimeException("dst must be a ByteBuffer"); ByteBuffer byteBuffer = (ByteBuffer) dst; int oldPosition = byteBuffer.position(); byteBuffer.put(src, srcOffset, numElements); byteBuffer.position(oldPosition); byteBuffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(short[] src, int srcOffset, Buffer dst, int numElements) { ShortBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asShortBuffer(); else if (dst instanceof ShortBuffer) buffer = (ShortBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or ShortBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(char[] src, int srcOffset, Buffer dst, int numElements) { CharBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asCharBuffer(); else if (dst instanceof CharBuffer) buffer = (CharBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or CharBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(int[] src, int srcOffset, Buffer dst, int numElements) { IntBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asIntBuffer(); else if (dst instanceof IntBuffer) buffer = (IntBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or IntBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(long[] src, int srcOffset, Buffer dst, int numElements) { LongBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asLongBuffer(); else if (dst instanceof LongBuffer) buffer = (LongBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or LongBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(float[] src, int srcOffset, Buffer dst, int numElements) { FloatBuffer buffer = asFloatBuffer(dst); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position will stay the same, the limit * will be set to position + numElements. The Buffer must be a direct Buffer with native byte order. No error checking is * performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param dst the destination Buffer, its position is used as an offset. * @param numElements the number of elements to copy. */ public static void copy(double[] src, int srcOffset, Buffer dst, int numElements) { DoubleBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asDoubleBuffer(); else if (dst instanceof DoubleBuffer) buffer = (DoubleBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or DoubleBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); buffer.limit(oldPosition + numElements); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position and limit will stay the same. * The Buffer must be a direct Buffer with native byte order. No error checking is performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param numElements the number of elements to copy. * @param dst the destination Buffer, its position is used as an offset. */ public static void copy(char[] src, int srcOffset, int numElements, Buffer dst) { CharBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asCharBuffer(); else if (dst instanceof CharBuffer) buffer = (CharBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or CharBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position and limit will stay the same. * The Buffer must be a direct Buffer with native byte order. No error checking is performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param numElements the number of elements to copy. * @param dst the destination Buffer, its position is used as an offset. */ public static void copy(int[] src, int srcOffset, int numElements, Buffer dst) { IntBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asIntBuffer(); else if (dst instanceof IntBuffer) buffer = (IntBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or IntBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position and limit will stay the same. * The Buffer must be a direct Buffer with native byte order. No error checking is performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param numElements the number of elements to copy. * @param dst the destination Buffer, its position is used as an offset. */ public static void copy(long[] src, int srcOffset, int numElements, Buffer dst) { LongBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asLongBuffer(); else if (dst instanceof LongBuffer) buffer = (LongBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or LongBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position and limit will stay the same. * The Buffer must be a direct Buffer with native byte order. No error checking is performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param numElements the number of elements to copy. * @param dst the destination Buffer, its position is used as an offset. */ public static void copy(float[] src, int srcOffset, int numElements, Buffer dst) { FloatBuffer buffer = asFloatBuffer(dst); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); } /** Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements. The {@link Buffer} instance's * {@link Buffer#position()} is used to define the offset into the Buffer itself. The position and limit will stay the same. * The Buffer must be a direct Buffer with native byte order. No error checking is performed. * * @param src the source array. * @param srcOffset the offset into the source array. * @param numElements the number of elements to copy. * @param dst the destination Buffer, its position is used as an offset. */ public static void copy(double[] src, int srcOffset, int numElements, Buffer dst) { DoubleBuffer buffer = null; if (dst instanceof ByteBuffer) buffer = ((ByteBuffer) dst).asDoubleBuffer(); else if (dst instanceof DoubleBuffer) buffer = (DoubleBuffer) dst; if (buffer == null) throw new GdxRuntimeException("dst must be a ByteBuffer or DoubleBuffer"); int oldPosition = buffer.position(); buffer.put(src, srcOffset, numElements); buffer.position(oldPosition); } /** Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data * type of src, no matter the datatype of dst). The dst {@link Buffer#position()} is used as the writing offset. The position * of both Buffers will stay the same. The limit of the src Buffer will stay the same. The limit of the dst Buffer will be set * to dst.position() + numElements, where numElements are translated to the number of elements appropriate for the dst Buffer * data type. The Buffers must be direct Buffers with native byte order. No error checking is performed. * * @param src the source Buffer. * @param dst the destination Buffer. * @param numElements the number of elements to copy. */ public static void copy(Buffer src, Buffer dst, int numElements) { int srcPos = src.position(); int dstPos = dst.position(); src.limit(srcPos + numElements); final boolean srcIsByte = src instanceof ByteBuffer; final boolean dstIsByte = dst instanceof ByteBuffer; dst.limit(dst.capacity()); if (srcIsByte && dstIsByte) ((ByteBuffer) dst).put((ByteBuffer) src); else if ((srcIsByte || src instanceof CharBuffer) && (dstIsByte || dst instanceof CharBuffer)) (dstIsByte ? ((ByteBuffer) dst).asCharBuffer() : (CharBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asCharBuffer() : (CharBuffer) src)); else if ((srcIsByte || src instanceof ShortBuffer) && (dstIsByte || dst instanceof ShortBuffer)) (dstIsByte ? ((ByteBuffer) dst).asShortBuffer() : (ShortBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asShortBuffer() : (ShortBuffer) src)); else if ((srcIsByte || src instanceof IntBuffer) && (dstIsByte || dst instanceof IntBuffer)) (dstIsByte ? ((ByteBuffer) dst).asIntBuffer() : (IntBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asIntBuffer() : (IntBuffer) src)); else if ((srcIsByte || src instanceof LongBuffer) && (dstIsByte || dst instanceof LongBuffer)) (dstIsByte ? ((ByteBuffer) dst).asLongBuffer() : (LongBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asLongBuffer() : (LongBuffer) src)); else if ((srcIsByte || src instanceof FloatBuffer) && (dstIsByte || dst instanceof FloatBuffer)) (dstIsByte ? ((ByteBuffer) dst).asFloatBuffer() : (FloatBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asFloatBuffer() : (FloatBuffer) src)); else if ((srcIsByte || src instanceof DoubleBuffer) && (dstIsByte || dst instanceof DoubleBuffer)) (dstIsByte ? ((ByteBuffer) dst).asDoubleBuffer() : (DoubleBuffer) dst).put((srcIsByte ? ((ByteBuffer) src).asDoubleBuffer() : (DoubleBuffer) src)); else throw new GdxRuntimeException("Buffers must be of same type or ByteBuffer"); src.position(srcPos); dst.flip(); dst.position(dstPos); } private final static FloatBuffer asFloatBuffer(final Buffer data) { FloatBuffer buffer = null; if (data instanceof ByteBuffer) buffer = ((ByteBuffer) data).asFloatBuffer(); else if (data instanceof FloatBuffer) buffer = (FloatBuffer) data; if (buffer == null) throw new GdxRuntimeException("data must be a ByteBuffer or FloatBuffer"); return buffer; } private final static float[] asFloatArray(final FloatBuffer buffer) { final int pos = buffer.position(); final float[] result = new float[buffer.remaining()]; buffer.get(result); buffer.position(pos); return result; } /** Multiply float vector components within the buffer with the specified matrix. The {@link Buffer#position()} is used as * the offset. * @param data The buffer to transform. * @param dimensions The number of components of the vector (2 for xy, 3 for xyz or 4 for xyzw) * @param strideInBytes The offset between the first and the second vector to transform * @param count The number of vectors to transform * @param matrix The matrix to multiply the vector with */ public static void transform(Buffer data, int dimensions, int strideInBytes, int count, Matrix4 matrix) { FloatBuffer buffer = asFloatBuffer(data); final int pos = buffer.position(); int idx = pos; float[] arr = asFloatArray(buffer); int stride = strideInBytes / 4; float[] m = matrix.val; for (int i = 0; i < count; i++) { final float x = arr[idx]; final float y = arr[idx + 1]; final float z = dimensions >= 3 ? arr[idx + 2] : 0f; final float w = dimensions >= 4 ? arr[idx + 3] : 1f; arr[idx] = x * m[0] + y * m[4] + z * m[8] + w * m[12]; arr[idx + 1] = x * m[1] + y * m[5] + z * m[9] + w * m[13]; if (dimensions >= 3) { arr[idx + 2] = x * m[2] + y * m[6] + z * m[10] + w * m[14]; if (dimensions >= 4) arr[idx + 3] = x * m[3] + y * m[7] + z * m[11] + w * m[15]; } idx += stride; } buffer.put(arr); buffer.position(pos); } /** Multiply float vector components within the buffer with the specified matrix. The {@link Buffer#position()} is used as * the offset. * @param data The buffer to transform. * @param dimensions The number of components (x, y, z) of the vector (2 for xy or 3 for xyz) * @param strideInBytes The offset between the first and the second vector to transform * @param count The number of vectors to transform * @param matrix The matrix to multiply the vector with */ public static void transform(Buffer data, int dimensions, int strideInBytes, int count, Matrix3 matrix) { FloatBuffer buffer = asFloatBuffer(data); // FIXME untested code: final int pos = buffer.position(); int idx = pos; float[] arr = asFloatArray(buffer); int stride = strideInBytes / 4; float[] m = matrix.val; for (int i = 0; i < count; i++) { final float x = arr[idx]; final float y = arr[idx + 1]; final float z = dimensions >= 3 ? arr[idx + 2] : 1f; arr[idx] = x * m[0] + y * m[3] + z * m[6]; arr[idx + 1] = x * m[1] + y * m[4] + z * m[7]; if (dimensions >= 3) arr[idx + 2] = x * m[2] + y * m[5] + z * m[8]; idx += stride; } buffer.put(arr); buffer.position(pos); } public static long findFloats(Buffer vertex, int strideInBytes, Buffer vertices, int numVertices) { return findFloats(asFloatArray(asFloatBuffer(vertex)), strideInBytes, asFloatArray(asFloatBuffer(vertices)), numVertices); } public static long findFloats(float[] vertex, int strideInBytes, Buffer vertices, int numVertices) { return findFloats(vertex, strideInBytes, asFloatArray(asFloatBuffer(vertices)), numVertices); } public static long findFloats(Buffer vertex, int strideInBytes, float[] vertices, int numVertices) { return findFloats(asFloatArray(asFloatBuffer(vertex)), strideInBytes, vertices, numVertices); } public static long findFloats(float[] vertex, int strideInBytes, float[] vertices, int numVertices) { final int size = strideInBytes / 4; for (int i = 0; i < numVertices; i++) { final int offset = i * size; boolean found = true; for (int j = 0; !found && j < size; j++) if (vertices[offset + j] != vertex[j]) found = false; if (found) return (long) i; } return -1; } public static long findFloats(Buffer vertex, int strideInBytes, Buffer vertices, int numVertices, float epsilon) { return findFloats(asFloatArray(asFloatBuffer(vertex)), strideInBytes, asFloatArray(asFloatBuffer(vertices)), numVertices, epsilon); } public static long findFloats(float[] vertex, int strideInBytes, Buffer vertices, int numVertices, float epsilon) { return findFloats(vertex, strideInBytes, asFloatArray(asFloatBuffer(vertices)), numVertices, epsilon); } public static long findFloats(Buffer vertex, int strideInBytes, float[] vertices, int numVertices, float epsilon) { return findFloats(asFloatArray(asFloatBuffer(vertex)), strideInBytes, vertices, numVertices, epsilon); } public static long findFloats(float[] vertex, int strideInBytes, float[] vertices, int numVertices, float epsilon) { final int size = strideInBytes / 4; for (int i = 0; i < numVertices; i++) { final int offset = i * size; boolean found = true; for (int j = 0; !found && j < size; j++) if ((vertices[offset + j] > vertex[j] ? vertices[offset + j] - vertex[j] : vertex[j] - vertices[offset + j]) > epsilon) found = false; if (found) return (long) i; } return -1; } public static FloatBuffer newFloatBuffer(int numFloats) { ByteBuffer buffer = ByteBuffer.allocateDirect(numFloats * 4); buffer.order(ByteOrder.nativeOrder()); return buffer.asFloatBuffer(); } public static DoubleBuffer newDoubleBuffer(int numDoubles) { ByteBuffer buffer = ByteBuffer.allocateDirect(numDoubles * 8); buffer.order(ByteOrder.nativeOrder()); return buffer.asDoubleBuffer(); } public static ByteBuffer newByteBuffer(int numBytes) { ByteBuffer buffer = ByteBuffer.allocateDirect(numBytes); buffer.order(ByteOrder.nativeOrder()); return buffer; } public static ShortBuffer newShortBuffer(int numShorts) { ByteBuffer buffer = ByteBuffer.allocateDirect(numShorts * 2); buffer.order(ByteOrder.nativeOrder()); return buffer.asShortBuffer(); } public static CharBuffer newCharBuffer(int numChars) { ByteBuffer buffer = ByteBuffer.allocateDirect(numChars * 2); buffer.order(ByteOrder.nativeOrder()); return buffer.asCharBuffer(); } public static IntBuffer newIntBuffer(int numInts) { ByteBuffer buffer = ByteBuffer.allocateDirect(numInts * 4); buffer.order(ByteOrder.nativeOrder()); return buffer.asIntBuffer(); } public static LongBuffer newLongBuffer(int numLongs) { // FIXME ouch :p return LongBuffer.wrap(new long[numLongs]); } @SuppressWarnings("unused") public static ByteBuffer newUnsafeByteBuffer (int numBytes) { return ByteBuffer.allocate(numBytes); } @SuppressWarnings("unused") public static ByteBuffer newUnsafeByteBuffer(ByteBuffer buffer) { return buffer; } @SuppressWarnings("unused") public static void disposeUnsafeByteBuffer(ByteBuffer buffer) { } }





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