com.badlogic.gdx.physics.box2d.CircleShape Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/** A circle shape.
* @author mzechner */
public class CircleShape extends Shape {
org.jbox2d.collision.shapes.CircleShape shape;
public CircleShape () {
super(new org.jbox2d.collision.shapes.CircleShape());
shape = (org.jbox2d.collision.shapes.CircleShape)super.shape;
}
CircleShape (org.jbox2d.collision.shapes.CircleShape shape) {
super(shape);
this.shape = shape;
}
/** {@inheritDoc} */
@Override
public Type getType () {
return Type.Circle;
}
/** Returns the position of the shape */
private final Vector2 position = new Vector2();
public Vector2 getPosition () {
return position.set(shape.m_p.x, shape.m_p.y);
}
/** Sets the position of the shape */
public void setPosition (Vector2 position) {
shape.m_p.set(position.x, position.y);
}
@Override
public float getRadius () {
return shape.getRadius();
}
@Override
public void setRadius (float radius) {
shape.setRadius(radius);
}
@Override
public int getChildCount () {
return shape.getChildCount();
}
}
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