com.badlogic.gdx.physics.box2d.joints.FrictionJoint Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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package com.badlogic.gdx.physics.box2d.joints;
import org.jbox2d.common.Vec2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */
public class FrictionJoint extends Joint {
org.jbox2d.dynamics.joints.FrictionJoint joint;
Vector2 localAnchorA = new Vector2();
Vector2 localAnchorB = new Vector2();
public FrictionJoint (World world, org.jbox2d.dynamics.joints.FrictionJoint joint) {
super(world, joint);
this.joint = joint;
}
public Vector2 getLocalAnchorA () {
Vec2 localAnchor = joint.getLocalAnchorA();
localAnchorA.set(localAnchor.x, localAnchor.y);
return localAnchorA;
}
public Vector2 getLocalAnchorB () {
Vec2 localAnchor = joint.getLocalAnchorB();
localAnchorB.set(localAnchor.x, localAnchor.y);
return localAnchorB;
}
/** Set the maximum friction force in N. */
public void setMaxForce (float force) {
joint.setMaxForce(force);
}
/** Get the maximum friction force in N. */
public float getMaxForce () {
return joint.getMaxForce();
}
/** Set the maximum friction torque in N*m. */
public void setMaxTorque (float torque) {
joint.setMaxTorque(torque);
}
/** Get the maximum friction torque in N*m. */
public float getMaxTorque () {
return joint.getMaxTorque();
}
}
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