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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import org.jbox2d.common.Vec2;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;

/** A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a
 * dynamic body with respect to the ground. */
public class MotorJoint extends Joint {
	org.jbox2d.dynamics.joints.MotorJoint joint;
	
	private final Vector2 linearOffset = new Vector2();
	private final Vec2 tmp = new Vec2();
	
	public MotorJoint (World world, org.jbox2d.dynamics.joints.MotorJoint joint) {
		super(world, joint);
		this.joint = joint;
	}

	public Vector2 getLinearOffset () {
		joint.getLinearOffset(tmp);
		return linearOffset.set(tmp.x, tmp.y);
	}

	public void setLinearOffset(Vector2 linearOffset) {
		joint.setLinearOffset(tmp.set(linearOffset.x, linearOffset.y));
	}

	public float getAngularOffset () {
		return joint.getAngularOffset();
	}

	public void setAngularOffset (float angularOffset) {
		joint.setAngularOffset(angularOffset);
	}

	public float getMaxForce () {
		return joint.getMaxForce();
	}

	public void setMaxForce (float maxForce) {
		joint.setMaxForce(maxForce);
	}

	public float getMaxTorque () {
		return joint.getMaxTorque();
	}

	public void setMaxTorque (float maxTorque) {
		joint.setMaxTorque(maxTorque);
	}

	public float getCorrectionFactor () {
		return joint.getCorrectionFactor();
	}

	public void setCorrectionFactor (float correctionFactor) {
		joint.setCorrectionFactor(correctionFactor);
	}

}




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