com.badlogic.gdx.physics.box2d.joints.MouseJoint Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import org.jbox2d.common.Vec2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force.
* This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual
* because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed. */
public class MouseJoint extends Joint {
org.jbox2d.dynamics.joints.MouseJoint joint;
final Vec2 tmp = new Vec2();
public MouseJoint (World world, org.jbox2d.dynamics.joints.MouseJoint joint) {
super(world, joint);
this.joint = joint;
}
/** Use this to update the target point. */
public void setTarget (Vector2 target) {
tmp.set(target.x, target.y);
joint.setTarget(tmp);
}
/** Use this to update the target point. */
private final Vector2 target = new Vector2();
public Vector2 getTarget () {
Vec2 t = joint.getTarget();
return target.set(t.x, t.y);
}
/** Set/get the maximum force in Newtons. */
public void setMaxForce (float force) {
joint.setMaxForce(force);
}
/** Set/get the maximum force in Newtons. */
public float getMaxForce () {
return joint.getMaxForce();
}
/** Set/get the frequency in Hertz. */
public void setFrequency (float hz) {
joint.setFrequency(hz);
}
/** Set/get the frequency in Hertz. */
public float getFrequency () {
return joint.getFrequency();
}
/** Set/get the damping ratio (dimensionless). */
public void setDampingRatio (float ratio) {
joint.setDampingRatio(ratio);
}
/** Set/get the damping ratio (dimensionless). */
public float getDampingRatio () {
return joint.getDampingRatio();
}
}
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