com.badlogic.gdx.physics.box2d.joints.PrismaticJoint Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import org.jbox2d.common.Vec2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is
* prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint
* friction. */
public class PrismaticJoint extends Joint {
org.jbox2d.dynamics.joints.PrismaticJoint joint;
Vector2 localAnchorA = new Vector2();
Vector2 localAnchorB = new Vector2();
Vector2 localAxisA = new Vector2();
public PrismaticJoint (World world, org.jbox2d.dynamics.joints.PrismaticJoint joint) {
super(world, joint);
this.joint = joint;
}
public Vector2 getLocalAnchorA () {
Vec2 localAnchor = joint.getLocalAnchorA();
localAnchorA.set(localAnchor.x, localAnchor.y);
return localAnchorA;
}
public Vector2 getLocalAnchorB () {
Vec2 localAnchor = joint.getLocalAnchorB();
localAnchorB.set(localAnchor.x, localAnchor.y);
return localAnchorB;
}
public Vector2 getLocalAxisA () {
Vec2 localAxis = joint.getLocalAxisA();
localAxisA.set(localAxis.x, localAxis.y);
return localAxisA;
}
/** Get the current joint translation, usually in meters. */
public float getJointTranslation () {
return joint.getJointTranslation();
}
/** Get the current joint translation speed, usually in meters per second. */
public float getJointSpeed () {
return joint.getJointSpeed();
}
/** Is the joint limit enabled? */
public boolean isLimitEnabled () {
return joint.isLimitEnabled();
}
/** Enable/disable the joint limit. */
public void enableLimit (boolean flag) {
joint.enableLimit(flag);
}
/** Get the lower joint limit, usually in meters. */
public float getLowerLimit () {
return joint.getLowerLimit();
}
/** Get the upper joint limit, usually in meters. */
public float getUpperLimit () {
return joint.getUpperLimit();
}
/** Set the joint limits, usually in meters. */
public void setLimits (float lower, float upper) {
joint.setLimits(lower, upper);
}
/** Is the joint motor enabled? */
public boolean isMotorEnabled () {
return joint.isMotorEnabled();
}
/** Enable/disable the joint motor. */
public void enableMotor (boolean flag) {
joint.enableMotor(flag);
}
/** Set the motor speed, usually in meters per second. */
public void setMotorSpeed (float speed) {
joint.setMotorSpeed(speed);
}
/** Get the motor speed, usually in meters per second. */
public float getMotorSpeed () {
return joint.getMotorSpeed();
}
/** Set the maximum motor force, usually in N. */
public void setMaxMotorForce (float force) {
joint.setMaxMotorForce(force);
}
/** Get the current motor force given the inverse time step, usually in N. */
public float getMotorForce (float invDt) {
return joint.getMotorForce(invDt);
}
/** Get the max motor force, usually in N. */
public float getMaxMotorForce () {
return joint.getMaxMotorForce();
}
/** Get the reference angle. */
public float getReferenceAngle () {
return joint.getReferenceAngle();
}
}
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