com.badlogic.gdx.physics.box2d.joints.RevoluteJoint Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative
* rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a
* lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is
* provided so that infinite forces are not generated. */
public class RevoluteJoint extends Joint {
org.jbox2d.dynamics.joints.RevoluteJoint joint;
private final Vector2 localAnchorA = new Vector2();
private final Vector2 localAnchorB = new Vector2();
public RevoluteJoint (World world, org.jbox2d.dynamics.joints.RevoluteJoint joint) {
super(world, joint);
this.joint = joint;
}
/** Get the current joint angle in radians. */
public float getJointAngle () {
return joint.getJointAngle();
}
/** Get the current joint angle speed in radians per second. */
public float getJointSpeed () {
return joint.getJointSpeed();
}
/** Is the joint limit enabled? */
public boolean isLimitEnabled () {
return joint.isLimitEnabled();
}
/** Enable/disable the joint limit. */
public void enableLimit (boolean flag) {
joint.enableLimit(flag);
}
/** Get the lower joint limit in radians. */
public float getLowerLimit () {
return joint.getLowerLimit();
}
/** Get the upper joint limit in radians. */
public float getUpperLimit () {
return joint.getUpperLimit();
}
/** Set the joint limits in radians.
* @param upper */
public void setLimits (float lower, float upper) {
joint.setLimits(lower, upper);
}
/** Is the joint motor enabled? */
public boolean isMotorEnabled () {
return joint.isMotorEnabled();
}
/** Enable/disable the joint motor. */
public void enableMotor (boolean flag) {
joint.enableMotor(flag);
}
float motorSpeed = 0;
/** Set the motor speed in radians per second. */
public void setMotorSpeed (float speed) {
motorSpeed = speed;
joint.setMotorSpeed(speed);
}
/** Get the motor speed in radians per second. */
public float getMotorSpeed () {
return motorSpeed;
}
/** Set the maximum motor torque, usually in N-m. */
public void setMaxMotorTorque (float torque) {
joint.setMaxMotorTorque(torque);
}
/** Get the current motor torque, usually in N-m. */
public float getMotorTorque (float invDt) {
return joint.getMotorTorque(invDt);
}
public Vector2 getLocalAnchorA () {
return localAnchorA.set(joint.getLocalAnchorA().x, joint.getLocalAnchorA().y);
}
public Vector2 getLocalAnchorB () {
return localAnchorB.set(joint.getLocalAnchorB().x, joint.getLocalAnchorB().y);
}
/** Get the current motor torque, usually in N-m. */
public float getReferenceAngle () {
return joint.getReferenceAngle();
}
public float getMaxMotorTorque () {
return joint.getMaxMotorTorque();
}
}
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