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/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
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/**
 * Created at 3:43:53 AM Jul 7, 2010
 */
package org.jbox2d.callbacks;

import org.jbox2d.common.Settings;

/**
 * Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may
 * approach infinity for rigid body collisions. These match up one-to-one with the contact points in
 * b2Manifold.
 * 
 * @author Daniel Murphy
 */
public class ContactImpulse {
  public float[] normalImpulses = new float[Settings.maxManifoldPoints];
  public float[] tangentImpulses = new float[Settings.maxManifoldPoints];
  public int count;
}




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