org.jbox2d.collision.shapes.Shape Maven / Gradle / Ivy
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* Copyright (c) 2013, Daniel Murphy
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package org.jbox2d.collision.shapes;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.RayCastInput;
import org.jbox2d.collision.RayCastOutput;
import org.jbox2d.common.Transform;
import org.jbox2d.common.Vec2;
/**
* A shape is used for collision detection. You can create a shape however you like. Shapes used for
* simulation in World are created automatically when a Fixture is created. Shapes may encapsulate a
* one or more child shapes.
*/
public abstract class Shape {
public final ShapeType m_type;
public float m_radius;
public Shape(ShapeType type) {
this.m_type = type;
}
/**
* Get the type of this shape. You can use this to down cast to the concrete shape.
*
* @return the shape type.
*/
public ShapeType getType() {
return m_type;
}
/**
* The radius of the underlying shape. This can refer to different things depending on the shape
* implementation
*
* @return
*/
public float getRadius() {
return m_radius;
}
/**
* Sets the radius of the underlying shape. This can refer to different things depending on the
* implementation
*
* @param radius
*/
public void setRadius(float radius) {
this.m_radius = radius;
}
/**
* Get the number of child primitives
*
* @return
*/
public abstract int getChildCount();
/**
* Test a point for containment in this shape. This only works for convex shapes.
*
* @param xf the shape world transform.
* @param p a point in world coordinates.
*/
public abstract boolean testPoint(final Transform xf, final Vec2 p);
/**
* Cast a ray against a child shape.
*
* @param argOutput the ray-cast results.
* @param argInput the ray-cast input parameters.
* @param argTransform the transform to be applied to the shape.
* @param argChildIndex the child shape index
* @return if hit
*/
public abstract boolean raycast(RayCastOutput output, RayCastInput input, Transform transform,
int childIndex);
/**
* Given a transform, compute the associated axis aligned bounding box for a child shape.
*
* @param argAabb returns the axis aligned box.
* @param argXf the world transform of the shape.
*/
public abstract void computeAABB(final AABB aabb, final Transform xf, int childIndex);
/**
* Compute the mass properties of this shape using its dimensions and density. The inertia tensor
* is computed about the local origin.
*
* @param massData returns the mass data for this shape.
* @param density the density in kilograms per meter squared.
*/
public abstract void computeMass(final MassData massData, final float density);
/**
* Compute the distance from the current shape to the specified point. This only works for convex
* shapes.
*
* @param xf the shape world transform.
* @param p a point in world coordinates.
* @param normalOut returns the direction in which the distance increases.
* @return distance returns the distance from the current shape.
*/
public abstract float computeDistanceToOut(Transform xf, Vec2 p, int childIndex, Vec2 normalOut);
public abstract Shape clone();
}
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