org.jbox2d.common.IViewportTransform Maven / Gradle / Ivy
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* Copyright (c) 2013, Daniel Murphy
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package org.jbox2d.common;
/**
* This is the viewport transform used from drawing. Use yFlip if you are drawing from the top-left
* corner.
*
* @author Daniel
*/
public interface IViewportTransform {
/**
* @return if the transform flips the y axis
*/
boolean isYFlip();
/**
* @param yFlip if we flip the y axis when transforming
*/
void setYFlip(boolean yFlip);
/**
* This is the half-width and half-height. This should be the actual half-width and half-height,
* not anything transformed or scaled. Not a copy.
*/
Vec2 getExtents();
/**
* This sets the half-width and half-height. This should be the actual half-width and half-height,
* not anything transformed or scaled.
*/
void setExtents(Vec2 extents);
/**
* This sets the half-width and half-height of the viewport. This should be the actual half-width
* and half-height, not anything transformed or scaled.
*/
void setExtents(float halfWidth, float halfHeight);
/**
* center of the viewport. Not a copy.
*/
Vec2 getCenter();
/**
* sets the center of the viewport.
*/
void setCenter(Vec2 pos);
/**
* sets the center of the viewport.
*/
void setCenter(float x, float y);
/**
* Sets the transform's center to the given x and y coordinates, and using the given scale.
*/
void setCamera(float x, float y, float scale);
/**
* Transforms the given directional vector by the viewport transform (not positional)
*/
void getWorldVectorToScreen(Vec2 world, Vec2 screen);
/**
* Transforms the given directional screen vector back to the world direction.
*/
void getScreenVectorToWorld(Vec2 screen, Vec2 world);
Mat22 getMat22Representation();
/**
* takes the world coordinate (world) puts the corresponding screen coordinate in screen. It
* should be safe to give the same object as both parameters.
*/
void getWorldToScreen(Vec2 world, Vec2 screen);
/**
* takes the screen coordinates (screen) and puts the corresponding world coordinates in world. It
* should be safe to give the same object as both parameters.
*/
void getScreenToWorld(Vec2 screen, Vec2 world);
/**
* Multiplies the viewport transform by the given Mat22
*/
void mulByTransform(Mat22 transform);
}
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