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 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
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package org.jbox2d.dynamics.contacts;

import org.jbox2d.collision.Manifold.ManifoldType;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;

public class ContactPositionConstraint {
  Vec2[] localPoints = new Vec2[Settings.maxManifoldPoints];
  final Vec2 localNormal = new Vec2();
  final Vec2 localPoint = new Vec2();
  int indexA;
  int indexB;
  float invMassA, invMassB;
  final Vec2 localCenterA = new Vec2();
  final Vec2 localCenterB = new Vec2();
  float invIA, invIB;
  ManifoldType type;
  float radiusA, radiusB;
  int pointCount;

  public ContactPositionConstraint() {
    for (int i = 0; i < localPoints.length; i++) {
      localPoints[i] = new Vec2();
    }
  }
}




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