com.badlogic.gdx.controllers.mappings.Xbox Maven / Gradle / Ivy
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JVM AOT compiler currently generating JavaScript, Haxe, with initial focus on Kotlin and games.
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.controllers.mappings;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.utils.SharedLibraryLoader;
/** Mappings for the Xbox series of controllers. Based on "standard" controller mapping.
*
* See this
* image which describes each button and axes.
*
* All codes are for buttons expect the L_STICK_XXX, R_STICK_XXX which are axes.
*
* @author mobidevelop */
public class Xbox {
// Buttons
public static final int A = 0;
public static final int B = 1;
public static final int X = 2;
public static final int Y = 3;
public static final int GUIDE = 16;
public static final int L_BUMPER = 4;
public static final int R_BUMPER = 5;
public static final int L_TRIGGER = 6; // FIXME: In desktop this is mapped as an Axis, but is a button on HTML?
public static final int R_TRIGGER = 7; // FIXME: In desktop this is mapped as an Axis, but is a button on HTML?
public static final int BACK = 8;
public static final int START = 9;
public static final int DPAD_UP = 12;
public static final int DPAD_DOWN = 13;
public static final int DPAD_LEFT = 14;
public static final int DPAD_RIGHT = 15;
// Axes
/** left stick vertical axis, -1 if up, 1 if down **/
public static final int L_STICK_VERTICAL_AXIS = 1;
/** left stick horizontal axis, -1 if left, 1 if right **/
public static final int L_STICK_HORIZONTAL_AXIS = 0;
/** right stick vertical axis, -1 if up, 1 if down **/
public static final int R_STICK_VERTICAL_AXIS = 3;
/** right stick horizontal axis, -1 if left, 1 if right **/
public static final int R_STICK_HORIZONTAL_AXIS = 2;
/** @return whether the {@link Controller} is an Xbox controller
*/
public static boolean isXboxController(Controller controller) {
return controller.getName().contains("Xbox");
}
}
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