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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.

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/*
 * Copyright 2016 Carlos Ballesteros Velasco
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jtransc;

import com.jtransc.annotation.JTranscInline;
import com.jtransc.annotation.haxe.HaxeMethodBody;

final public class FastMemory4Float {
    private FastMemory mem;

    public FastMemory4Float(FastMemory mem) {
        this.mem = mem;
    }

    @JTranscInline
    @HaxeMethodBody("return N.idiv(this{% IFIELD com.jtransc.FastMemory4Float:mem %}._length, 4);")
    final public int getLength() {
        return mem.getLength() / 4;
    }

    @JTranscInline
    @HaxeMethodBody("return this{% IFIELD com.jtransc.FastMemory4Float:mem %}.floatData.get(p0);")
    final public float get(int index) {
        return mem.getAlignedFloat32(index);
    }

    @JTranscInline
    @HaxeMethodBody("this{% IFIELD com.jtransc.FastMemory4Float:mem %}.floatData.set(p0, p1);")
    final public void set(int index, float value) {
        mem.setAlignedFloat32(index, value);
    }
}




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