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JVM AOT compiler currently generating JavaScript, C++, Haxe, with initial focus on Kotlin and games.
/*
* Copyright 2016 Carlos Ballesteros Velasco
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jtransc;
import com.jtransc.annotation.JTranscInline;
import com.jtransc.annotation.haxe.HaxeMethodBody;
final public class FastMemory4Float {
private FastMemory mem;
public FastMemory4Float(FastMemory mem) {
this.mem = mem;
}
@JTranscInline
@HaxeMethodBody("return N.idiv(this{% IFIELD com.jtransc.FastMemory4Float:mem %}._length, 4);")
final public int getLength() {
return mem.getLength() / 4;
}
@JTranscInline
@HaxeMethodBody("return this{% IFIELD com.jtransc.FastMemory4Float:mem %}.floatData.get(p0);")
final public float get(int index) {
return mem.getAlignedFloat32(index);
}
@JTranscInline
@HaxeMethodBody("this{% IFIELD com.jtransc.FastMemory4Float:mem %}.floatData.set(p0, p1);")
final public void set(int index, float value) {
mem.setAlignedFloat32(index, value);
}
}
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